"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
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From Avarlin to Kry Moradem
23 Vulune 652 - 1 Druur 652
Leaving Eldarkar the group
finds the Telabra Run bridge but are thwarted by the Elve warrior posted
at its center. Dammon and Tressta turn back toward Eldarkar. Avarlin
is reached and Mishara learns of a teacher far into the North. Regrouping
in Eldarkar, Dammon leads the party south to Kry Moradem where an ancient
trap is found to be in working order.
Feet tired from the hard dirt and rock road, the group walked
up the switchbacking road. To their right (and then left) the mighty
cascades charged through stone channels sending a cool spray into the autumn
air. At the top of the rise the foot of the Evalshats
could be seen through the trees, the rolling slopes changing color. The
road wound upriver, gently turning in and out of the Silverwood,
and then down again to the river's side. Here, as Mishara
had described earlier, a long stone bridge spanned the width of the Run
Telabra, it's length interrupted by nearly a dozen small stone structures.
Crossing the raging cascades an Elve
voice called to the group from the shadows ahead. Mishara answered
this "greeting" and spoke with the Nekrule
guardian at length. The guard admitted all across until Dammon
made his way across. At this time the guard yelled at Dammon, attracting
the attention of Mishara and Jak who returned
to see what was transpiring. The Elve guard claimed that Dammon was
"evil" and would not be admitted into the Elder
Wood. Dammon turned back toward Eldarkar,
and was soon joined by Tressta, so that
he needn't travel alone.
The remainder of the group continued wearily eastward down
the wagon road toward Avarlin. Toward
nightfall they came upon a stone pillar beside the road, but no one could
read its Elve words, so the group continued into the approaching dark. With
night nearly upon them, howls went up in the dense forest. Expecting
grue attacks, they braced for combat and were not left waiting long. Leaping
into the road some distance ahead landed a large ungainly creature, that
howled mournfully into the dark. Mishara unleashed a hail of arrows
as Alcerra and Jak set their weapons. From
the leafy forest's edge another charged outward at the priestess raking
her with long powerful claws. Soon the other leapt toward the party
causing Mishara to abandon his bow and pull a small sword. The battle
was short with grue legs and arms being severed from the creatures. Jak,
offering unnatural wisdom, offered that the group should drag the bodies
into the river, which they did. The weary group then continued their
night-clad trek to Avarlin. The small city appeared around a bend
along the riverside in the early morning hours, long before dawn. Few
road lanterns glowed from the town streets, and some shone from the decks
of the masted ships moored in the river harbor. Outside the city a
pale glow emanated from the high grasses where someone pleaded for help,
pinned by radiant javelins in the weeds. The group walked by, heeding
Mishara's warnings to not interfere with the ways of the Elve in this place.
Finding a large building near the docks named invitingly enough, "The
Travelers' Inn", the group settled in for the small remainder of the night
and morning.
The next day, the exhausted group stayed mostly at the Travelers
Inn venturing infrequently into the trading city. Mishara visited
the Theswur Scaradaril and spoke
with two Nekrul Nelveral who had recently arrived in Avarlin, having been
summoned to some unknown duty. Mishara spoke to them of his quest
to find a master archer, but neither was able to help him, explaining each
in their own way that the Nekrul prefer to look into the eyes of their victims.
Mishara also visited a weapons shop where he attempted to sell a Saranthi
broadsword, but declined to leave it on consignment. He was told that
no armorer exists in Avarlin. Meeting with Jak at the Circle, the
two took time to talk with the congregated merchants, finally settling on
a mug as some token souvenir for Dadra.
Mishara later went looking for a bookshop per Jak's request, ending
up at the Theswur Naral Avarlin
where a Grumun was exiting the smallish
door. The creature greeted Mishara and after some small conversation
invited it back to the Travelers' Inn to speak with Jak. The large
figure lumbered along behind the Elve to the inn, causing some disturbance
in the Human quarter. Inside, the Grumun spoke with Jak at length
about his "ring of spells" and the azurite ring he'd had since his almost
forgotten journey into the Lower Streets.
At one point the Grumun cast a spell into the ring for Jak that he
explained would cause a plant to magically grow, offering further that he
felt it was a spell that not even a Human could cause damage with. The
Grumun offered knowledge of a vine that might prevent erosion in Jak's home
of Candan in exchange for the ring. The
Grumun explained further that Jak would need to journey to the headwaters
of the Run Telabra and ask the Grumun there for the vine. Jak agreed
to this and handed the large creature the translucent blue ring. Thanks
and farewells were exchanged and the Grumun left. Mishara visited
the Theswur again and met another warrior there who claimed that he had
met a master archer in a Nekrule city far to the north, beyond the reach
of the Elder Wood. He named this
archer, Illydphryl Nyllyraz.
The next morning, after picking up mugs from the potter's,
the three wandered from Avarlin back along the Run Telabra, making sure
to end the day's travel this time at the wayside marked by the stone pillar.
A few hundred feet from the river road, they came to a communal hill
shelter where three painted wagons and their teams were parked for the night.
Inside, they met with merchants from Mistvale, a town much further
up the Run Telabra, who were making one of their last journeys to Avarlin
before the snows. Also staying at the shelter was a crippled woman
named Talorya who had her foot gnawed
away by danatre in the sewer lines of
Avarlin.
The next morning Alcerra, Jak, and Mishara walked alongside
the Run Telabra toward the Elve bridge, and then then back the way they'd
come from Eldarkar. In the small Silverwood
town they found Dammon and Tressta. Dammon explained that Iahn
Argentale had made him a map so that they could return to Oth, without
losing their remaining horses in the Telabra
Plain. The following morning they departed south along the small woodland
road, winding between the Fractured
Hills and the Northwood. Other
then the avoiding of a migrating team of giant insects, the day's travel
was uneventful. The evening's camp alongside the road peered up upon
a ruined keep through the treeline, one of many that dot the hilly landscape.
Referring to Iahn's directions, Dammon identified the ruin as Kry
Moradem, a building of Dwürden
construction. That night Mishara noticed a lantern's light glowing
from a ruined tower of the keep.
In the morning, Dammon, Jak, Mishara, and Tressta decided
to look around the ruins, and perhaps investigate the light Mishara said
he'd seen. In the opened gateway of the outerwall, Jak was repulsed
by the foul odor that hung in the entrance. The floor to the place
was covered in offal. The ceiling, Dammon noted, was covered with
large bat-like creatures, inverted and still with their grey membraneous
wings folded about them. Another entrance was sought and found through
a crumbled wall. The courtyard of the keep was found to be littered
with a vast tangle of bones. Jak and Mishara carefully picked their
way across the courtyard to the main door of the central building. On
the door was burnt a strange glyph. Calling for Dammon, the reluctant
mage walked across the eerie courtyard and identified the glyph as Phlogostra.
Dammon said the door was dangerous and quickly fled the courtyard.
Jak and Mishara tied a rope to the door and stood back to open it.
With a mighty pull the courtyard was inundated with gouts of flame
from holes in the courtyard walls. Their howls of pain and surprise
summoned even Alcerra from their camp down the hillside. Mishara checked
the interior briefly before returning to the crumbled wall and seeking help
from the priestess. Alcerra climbed down the fallen stones to the
bone littered courtyard and with her trident in hand commanded a skeleton
to rise. With simple commands she ordered the thing to enter the building
and open an interior door. The thing did so with mindless obediance.
A deeper room they found to be an old chapel to Attrakar
the Artificer, now crumbled and scrawled with burnt glyphs like the
one on the outer door. Mishara took a moment to climb a flight of
stairs and found a study covered in the same smelly offal as the outer wall.
He made out the shapes of a desk and chair and the barest outline
of winged shapes hanging from the ceiling before exiting the dark chamber.
Uncertain of what had befallen this ancient structure, the group re-assembled
and left it behind. Or at least, that's what they believed.
8 Aug 1998
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Navigation
Episode 30
<< Back -- Fwd
>>
People
Amyrathylya
(Ftr12)
Iahn Argentale (Rgr6)
Attus (Ftr5)
Charis (Com2)
Tamlor Diazanand (Rog2)
Gurad (Ftr2)
Hoklorn (Com2)
Borad Norswel (Com3)
Illydphryl Nyllyraz (Ftr14)
Dadra Rumm (Com1)
Talorya (Rog1)
Trellim (Ftr2)
Tuklun (Com2)
Murn Yellor (Drd6/Wiz5)
Introducing
Guilds of
Avarlin: The guildhouses of Avarlin are the: Halat Alperant (painters),
Halat Nevvaril (weavers), Halat Bareal (leatherworkers), Eswer Salarmae
(sailors), Eswer Estirim (scouts), Eswer Scaradaril (soldiers), Halat
Aroboran (growers), Halat Thezaran
(smokers), Eswer Naral Avarlin (casters), Halat Ikardal (fishermen) and
the Theswer Dalom (thieves).
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