The World of Teréth End - Gazetteer - North Coast
Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment
found in ruined Ildûn

 

Calsàdor

Calsàdor

Capital:  Adàdor
Population:  1493
Cities:  Firre (416), Adàdor (288), Iláyan (212), Solàre (170), Anòriléa (63), Cuilarulyr (0)
Government:  ...
Ruler:  Priestess Ina Orgya
Religions:  Ancestral
Imports:  None
Exports:  None
References:  Calsàdoran
Neighbors:  Ezmir, Oth, Taldàna
Alignment:  LG, LN, NG, N, CG, CN

Nestled deep within the high Tor'n Evàlshat lies a group of mountain valleys that are joined by a single wagon road.  The road has been used for centuries, but the wagon wheels that travel it have never managed to wear ruts in the frozen ground.  In each of the valleys of Calsàdor rest small villages and hamlets, blessedly unaware of an outside world.  In this way the people of Calsàdor have lived for centuries, their lifestyles and traditions protected by a single guardian whose legend grows with each passing generation.

The houses of Calsàdor are small fitted-stone structures with bulbous chimneys topped with blue-gray caps.  Most of the buildings are single-story cottages though a few roofs stand much higher.  The roofs are bundled-thatch covered with layers of faded wool rugs.  Small roads weave inbetween the buildings and their small fenced gardens.

Landmarks

Temple of Calsàdor. The Temple of Calsàdor rests above the Village of Adàdor where two cascading streams issue forth from the mountainside.  Surrounded by goat pastures dotted with worn flat markers, the round stone temple is draped with long narrow rugs.  Though faded, the rugs were once colorfully embroidered.  Through the squat stone door is a wide room of benches with three slow-burning fireplaces.

Priestess Ina Orgya is a bent old wrinkled woman with bad eyesight who offers all visitors a wooden cup of strong wine before she begins to talk.  She will not address those unwilling to drink with her.  The berry wine is made from berries found in the valleys below Firre and is imbibed liberally at all temple meetings and services.  Traditionally, the temple priestess wears a layered white robe with gold-stitched sigils and a silver necklace (mythrul) mounted with one large pale green stone, a light blue stone, and a small dark violet one.  The weight of the necklace seems to keep Ina Orgya hunched.

The Temple of Calsàdor has many purposes including place for meeting and place of worship.  The people of Calsàdor practice ancestral worship.  The pastures surrounding the temple are marked with hundreds of small weather-worn stones, markers for the dead.

Dorin's Grist Mill:  ...

The Gray Inn:  The only place available for visitors in Adàdor is the Gray Inn.  The Gray Inn has two rooms suitable for one (maybe two people if one sleeps on the floor by the fire).  The main floor has a short bar and three tables for people to meet and drink.  Two drinks (berry wine and ale) are served, as well as goat, rabbit, and bear stew.  The innkeepers are Rorn Garadur and his wife Syla.  A room at the Gray Inn is three silver.

The White Tower:  The tallest building of all Calsàdor is the White Tower of Adàdor.  A narrow three-story building recognizable not only for its height, but for a wooden beam that sticks out near its top, from where a lantern burns during the night.  The resident of the tower is Eril Klirvane, a wizard and "scholar" of Calsàdor.  Klirvane has many duties in the village including Keeper of the Flame.  He also serves as teacher for the village children and mentor for those wishing to develop their "knots".  Eril Klirvane is the most recent of a long succession of wizards who have held the position.  Two villagers have been studying furiously under his direction to succeed him as Keeper of the Flame.

People

Situated high in the Evàlshat mountains, Calsàdor stands outside the claimed territory of surrounding kingdoms.  Furthermore, the villages have existed much as they have for many centuries.  All of the residents of Calsàdor are related (their lineages for the last thousand years are outlined in the Temple, see below).  They are a fair people with light colored eyes and some variation of blond, red, or gray hair.  Their features are narrow and their frames lithe.

All residents are descendants of an ancient race of Elve that lived in this area many years before the coming of the Dekàlans.  Descendants of the Culyru, the people of Calsàdor are products of one of the most ancient cultures of the region.  Only three members of the village know of this connection (the priestess, the defender and the wizard.  Though many Calsàdoran hunters know of the ancient "sky-city", few guess that of its significance to them and their people.  Over the ages, defenders of Calsàdor have been primarily Uren, which accounts for the slow dilution of the Elve blood-line among the residents.

Due to their Elve heritage, most residents of Calsàdor are accustomed to the Chaos and can generally employ it to aid with household chores and other minor uses.  These cantrip-like spell-effects are called "knots".  It is not uncommon to see a Calsàdoran woman casting a "spice" over a cooking pot or a "burn" to summon fire from damp wood in the fireplace.  A simple spell that can be cast by elders of a village is called "talk" where the villager will touch a stranger's lips to understand the words he says.  The use of the Chaos is so common that the villagers do these things without thinking.

Calsàdorans are hospitable but distrusting of strangers that might bring bad influences into their homes.  They know of wars (which they take no part) and rely heavily upon their defender (the only member of the villages that bears arms).

History (Calsàdor)

There is not much to tell about the history of Calsàdor except that the people of the village believe they've always been here and that they are likely to remain.  Some may whisper of the Time of Reunion (a secret of Calsàdor) that is to come, but no one knows when that will be.  The belief is that the village is part of an ancient kingdom and that during the Time of Reunion the great king will return to claim his crown.  The crown is believe to be buried in the mountain with the last king.  When the king is returned, the people of Calsàdor will be thanked for keeping the lands safe and whole.

Who is buried in the mountain?  It is hard to say.  The Temple of Calsàdor was constructed around an old shaft-tomb that extends back into the mountainside.  At the end of the shaft is a heavy stone door marked with arcane carvings.  The stone does not look like it has ever been moved.  Some doubt that it is a door at all.  Supposedly the returning king will be able to touch the stone and it will open for him.

Firre, Village of

...

Areas:

Adàdor, Hamlet of

...

Areas:

Iláyan, Hamlet of

...

Areas:

Solàre, Hamlet of

...

Areas:

Anòriléa, Thorp of

...

Areas:

Cuilarulyr, City of

Cradled between three mountain peaks and the turning sky lies the ancient City of Cuilarulyr.  The residents of these stone houses and paved streets have not lived here for untold centuries, abandoning the city at some unknown time in the past for reasons their own.  Today the city stands empty except for the moaning winds and the chatter of rock wrens.

Areas:  


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Navigation

Index
Teréthor
North Coast
Calsàdor

Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

 

Ref. PHB (Player's Handbook), © Wizards of the Coast