The World of Teréth End - Religions - Dark Gods

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"Wulwur looked out upon the fields where his tenants stood, despairing their wilted crop.  There would again be no harvest this year.  The Valanian had noticed the shrines fallen into disrepair, many of the stones had been removed to repair fences and chimneys.  They had sowed Kandlan's reward in the past and now would feel his wrath."

Tome of the Golden Harvest

Danok

The Many, The Multiple, The Red God

Spheres of Influence: Evil, Possession
Alignment: LE
Symbol: Eight-pointed Star
Divine Focus: Any item bearing the Eight-pointed Star symbol
Center of Worship: Theocracy of Danok, Oth
Color: Red
Animal: None
Appearance: The appearance of the Red God is a matter of great secrecy within the Cult.
Church: The Red Temple
Clergy: The Many or The Multiple
Raiment: The faithful of Danok wear red robes and keep their heads shaven.
Sacrifice & Frequency: Danok requires Uren sacrifices and many of them.  Many spell rituals require sacrifices, usually involving large wide iron bowls.
Advancement: Rank within the Multiple is determined by the Fire of Danok, a divination that tells how important a particular adherent is to the Cause; unknowns within the Multiple who "shine brightly" are catapulted into ranks of importance
Friends/Allies: Unknown
Foes/Enemies: City of Oth
Sayings: "Join us.", "Danok embraces all who seek him and destroys those that turn away."

Within the heart of the Theocracy of Danok's rugged landscape a massive red stone block rests upon giant pillars, pushing them deep into the earth.  No-one is sure how the block was brought to that place, or where it was moved from.  Some have said that the stone was hewn from "mountain-heart".  The Dwürden would contest this theory, having never succeeded in forging tools that could hew the most sacred of stone.  Others have claimed that it was carried by a hundred ships from the shore of some distant world.  Whatever the truth, the stone is a wonder to behold for those few that have dared near enough to see it.  It is said that the temple is surrounded by five towers and that in each tower a prayer is sung and that the song never stops.  When the one marêç (muezzin) is finished another joins him in harmonic refrain before taking up the unholy duty.

The deepest roots of man are evil. The black blood of dark Tereth rushes through his veins.  It gives him breath and desire.  Some tell that by nature, man is a good creature; this is both lie and evidence.  Men of good dreams composed virtues, fashioning the idea of the virtuous man.  This offered ideal is a lie.  To be ideal one must know and embrace truth.  The truth is that man is a base creature.  His roots drink the black blood so that he may survive.  His nature is selfish.  He helps others only when he in turn is helped or rewarded.  This is survival and it is proper.  Were man a good creature, he would not need to create virtues by which to judge his fellow men.  He would not need to create a map by which to live.  It would be instinct.

...


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Danok
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Dark Gods

There are some gods that remain unmentioned in polite company, but whose presence can be felt in many lands.

Agārkrauk (ortor, tasserus)
Danok (evil, possession)
Evissor (famine, hunger)
Irzzik (ortor, vulmura)
Kargārak (murder)
Kazor Brim (rampage, war)
Kelor (pestilence, plague)
Maulok (pain, suffering)
Parng (ortor, lyrast)
Taros (fear, gorgyn)
Toedus (ortor, terethor)
Zeyir (dwellers, vermin)

Domains

Spellcasting clerics of Danok have access to the following domains

Blood (TE)
Charm (FR)
Destruction
Domination (DF)
Evil
Mysticism (DF)

Ref. PHB (Player's Handbook), DF (Defenders of the Faith), FR (Forgotten Realms Campaign Setting) © Wizards of the Coast