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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

 

Silda

Background

Born  14 Sharak 623 DR (Sulyel) at (--?--), Wurm
Parents  (--?--) (--?--) and (--?--) (--?--)
Siblings  (--?--)

Married  (--?--) (--?--) on (--?--) (--?--) (--?--) DR at (--?--), (--?--)
Children  None

Silda (Silda, of Wurm) has traveled long and far from northern Winterlands to arrive on the docks of Jadth.  Meeting and befriending Vorén in the port city of Takir, the two escaped aboard a southbound ship and arrived in Jadth.  A foreigner in these hot and humid lands, the fair skinned warrior walks cautiously and curiously through the streets, one hand never far from the great sword's handle on her back.

In the spring of 653 DR Silda, along with a group of adventurers, entered the lair of the great Dágul Izzaradragulth and exited intact.  While within that dread mound, the Dágul gave Silda and a few other chosen (namely Ferveo, Vorén, and Zuroolly) a quest to find the missing and soon-to-be heir apparen Rallea.  In the days to follow the fight, Morgomir, the leader of those who perished in the mound broke through the veil of Dreams and extracted a promise from the barbarian woman, that she would help avenge their "deaths".  And so, fate has brought the barbarian of Wurm half-way around the world, away from her Dágul infested homelands, to become embroiled in a Dágul hunt that would place her among the legendary wyrm-hunters of all time (if she survives).

Details

Silda (Waking 3E)
(no title)

ABILITY SCORES
STR 16 (+3)
DEX 13 (+1)
CON 15 (+2)
INT 12 (+1)
WIS 11 (+0)
CHA 11 (+0)
COMBAT
HP (12,9,10) 31
AC 13 (dex, half-hide)
ATKS +8 (greatsword +1)
RNGD +4 (none)
MV 40'
SAVES
FORT 3+2 = 5
REF 1+1 = 2
WILL 1+0 = 1
APPEARANCE / DESCRIPTION
RACE Uren, female
AGE 30
SKIN White
HAIR Blonde
EYES Blue-green
HT 5 ft. 10 in.
WT 155 lb
CLASS(ES)
Barbarian 3
FEATS
Dodge
Mobility
Weapon Focus (greatsword)
[24+(2*6)] = 36+2
SKILLS
Speak Language, Wurmish
Speak Language, Jadthàri
Handle Animal (cha)
2
2
Heal, First Aid (wis) skl.
2
1
Intimidate (cha)
4
4
Intuit Direction (wis)
2
2
Jump (str)
6
6+3
Listen (wis)
2
2
Profession, Hunter (wis)
2
1
Ride (dex)
2
2+2
Search (int)
2
1+1
Spot (wis)
6
3
Tumble (dex)
2
1+1
Use Rope (dex)
0
0+2
Wilderness Lore (wis)
4
4
ABILITIES
Fast Movement
Rage - 1/day
Uncanny Dodge

When last seen, Silda was wearing partial hide armor and a jackal head ring, and carryring a greatsword, the magical greatsword Phlogostraça, a shortsword, a light crossbow and a bejeweled silver chalice given to her by Zuroolly.

 Experience (Jadth)
Game
Level
Totals
 The Dreaming City Awaits
4
1
147
 The Thugs of Naztu
5
1
625
 The Old City
6
1
900
 Secrets of the Sha'al
7
2
1185
 Brawl at the Burning Dog
8
2
1410
 The Ring and the Seal
9
2
2070
 Sinkhole
10
2
2665
 To Kill a D'agul
11
3
3215
 Twelve Conspirators
12
3
3320
 The Mound of Izzaradragulth
13
3
4535
 The Way to Zembra
14
3
4825
 Voice from Beyond the Veil
15
3
4935
 Gardens of Adjàdaar
16
3
5235
 Dangerous Turns
17
3
5535
 Barge to Marádach
18
3
5900
 
Next Level
100

The following chart outlines the character's experience progression during the early chapters (pre-Dreamland) of the Jadthàri chronicle.  Each data point represents one game session.

Jadth Experience

Footnotes

  1. skl. - Heal, First Aid skill variant; see HârnD20p33

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Biographies

These are characters that have ventured in the World of Teréth End.  Those characters with a maroon name have died during the course of events.

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Ref. PHB (Player's Handbook), © Wizards of the Coast