The World of Teréth End - Gazetteer - Taldàna (Old Empire)
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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment
found in ruined Ildûn

 

City of Shalvàsal

The southern-most city of Taldàna, Shalvàsal is perhaps the least influenced by the wishes of the Albumor. The city is a popular port for those rounding the Horn of Caldàeth.  Shalvàsal is the second most prosperous city in Taldàna, second only to the capital itself.  One of the earliest port cities to open trade following the Last War, the city has grown considerably in the last six hundred years.  Ships from as far as Azálari anchor in its harbor to resupply with goods from the bountiful Alùrin and to partake of Amra's pleasures.  This last reason has given Shalvàsal a poor reputation within Taldàna.  Amrans view prostitution as an opportunity for the wayward to learn of the Lady's mysteries, rather than a chance to make a few Auram.

The docks of Shalvàsal are crowded all day and lantern-lit to all hours of the night.  By morning, the piers are often draped with drunken sailors like a beached fish kill.  Within an hour of dawn most have crawled back to their holds and holes to lick their wounds and wait for the next evening.

Landmarks

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People

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Teréthor
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Taldàna
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Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

 

Ref. PHB (Player's Handbook), © Wizards of the Coast