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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

An Unfinished Task
18 Lanal 652 - 4 Vulune 652

A ruined kurum is purged of its Assembled residents.  The Targan legend of Thr. Nezávan comes to an end when Jak of Candan reunites two souls separated in the time of Nor Terras De'Kàlas.   Jak is given the ring of the Ordon Thardám Oth.

The day began strangely. A man in the Silver Harp lobby asking the innkeeper, Dyloo Magerrin, where Dammon Shroudson was, insisting that he had unfinished business. The innkeeper insisted that Dammon had left in the night. The man left a note signed, Salan da'Adal.

Jak wandered into the City looking for the South Gate. At one square he found some red-robed Minions preaching to the masses and after asking questions about the attacks on Portage and Oddon caused unrest in the crowd, forcing the Minions to take their proselytizing elsewhere. Within sight of the South Gate Jak was overcome by a strange presence that cascaded images through his mind of a beautiful woman whose words, "Never leave me" issued forth clearly though the language remained obscure Dekàlan. The possessor took Jak's body and approached two Merchant guards. When one would not hand over his sword Jak's body attacked, felling the guard in the street. Taking the sword Jak found himself returning toward South Gate, and finding himself clumsily in control of his motion once again.

Seized with a sense of urgency Jak raced toward and through the open Gate and into the dark band of the Southswall beyond. He ran along the shadowed margin that separates the City wall from the sprawling slums of the Southswall until he reached the bridge to Dreg's Brewery, where he turned south to Erhet. The numbness returned to his limbs and he discovered that upon turning his direction he might stave off a second possession. His running carried him north to the Run Merdus, where he met a fisherman who addressed him as a soldier of the City. Westward to Seereth's Swell, he continued north to Wesridge and finally to Candan where he winded his way to the Rumm household, and submitted himself to the care of Dadra. In the days to follow he stayed in the family's household, playing cards, and telling all that would hear of his adventures since leaving Candan. Every night he was visited by the apparition of a sad looking warrior, now and again it would speak to him but he could never understand its words.

Before leaving Candan, he told Dadra that he would return in the winter to marry her. Leaving, Jak returned to the Run Merdus and found the spirit urging him westward into the villages and fields beyond the pall of Oth. A day's travels through these lands brought him nearly to the Black Hills, and he slept alongside the road, the warrior's ghost watching over his camp. In the morning he walked into the town of Targan, and learned of a manor, Kurum Nekulth, outside of town. Venturing there he found the place in ruins, and the estate a lifeless blight on the countryside. He was shortly attacked by misshapen creatures that roamed the estate and house. Even upon "death" the creatures would seethe and knit their wounds back together. He tried to talk to a few but found there was no understanding of peace in their minds, only a desire to destroy "untrustworthy Wholes".

In the manor's basement he found their leader, a bear-like creature with an infant's head named Uruss, who despite all his strength and bearing, was brought quickly down by Jak's spear. In the crypt of Kurum Nekulth, Jak was paralyzed by a tentacled horror, but the warrior's spirit overtook his crumpled form and dispatched the creature with a swing. The unmoving Jak sat slumped against the wall, watching the warrior's spirit wander from tomb to tomb until he pulled a woman's image from the stone, the beautiful spirit of the woman whose face had haunted Jak's dreams this past week. The warrior said some words and they both vanished. Once feeling had returned to Jak's legs we wandered back to Targan to rest.

In the days to follow he told many of his adventures, but most of all they were very interested in his stories of the warrior spirit and its long dead love. He had finished a long told local legend it would seem, thereby permanently inscribing his name to the end of that tale. After a few days rest in Targan, he traveled to the crossroads and accompanied miners into the Black Hills, toward Dalus. A guide led him through the rocky hills to Eironhold, reuniting him with Endren.

29 Nov 1997

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Episode 19
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People

Salan da'Adal (Clr6/Sor6)
Bocor (Wiz8)
Endren the Brave (Pal7)
Ezber (Com2)
Dyloo Magerrin (Exp3)
Mara Nekulth (Ari1)
Kar'us Nezávan (Ftr7)
Dadra Rumm (Com1)
Tanus (Ftr10)
Uruss (...)

Introducing

Ordon Thardám Oth: The Order of the Iron Knights is a prestigious order of thara in the city-state of Oth.  Tharam are traditionally knighted by the High Priest of the Kyrm Oryroth with the blessing of the reigning High Lord or Lady (King and Queen in Dekàlan times).  Knights of the order are bound to the wishes of the Temple in addition to the command of the High Lord.  The added responsibility is a great honor as the Rothic sect supports no thardram. Distinguished members of the Order are sometimes presented with Ormic Armor, the last recorded award of which was granted General Ül, posthumously.

Ref. PHB (Player's Handbook), © Wizards of the Coast