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Pre-Game
11 Eren 652 - 24 Eren 652

6:50pm Wed Jun 14, 1995

Oth. Three.

Adae. Three.

You wait.

Eventually three figures emerge from beneath the outcropping of roots and earth. In the night it is difficult to make out their features. Each is fairly short and squattish, and one seems to be licking the blade of a long knife.

You can hear their speech much clearer now. You also become aware of a foul stench that seems to issue from the figures.

Joachim whispers, "urdari".

As they begin to move away from the hill one moves off through the weeds a bit. Untying
and dropping its trousers it begins an unseemly grunting and snarling while squatting in
the high grass. The others seem content to wait until their companion is finished.

Kaithah. Three.

Behind you a doorway opens into deeper blackness. Picking a large stone from the ground you move quietly back into the recess.

The sound draws closer, a gentle dip and pull of oars in water. Slowly, an image appears. A vague white shape sliding smoothly through a black sea. As it nears you see the shape grow larger. Large shoulders and arms draw slender oars forward and back through the water in a slow powerful cadence.

Soon you can hear it singing softly to itself.

"Fishing in the dead stream Hook on the end of my line Fishing for the master's pot I best be back in time.

Closer now, you can make out a tattered shirt draped across its shoulders, and a sad porcelain face. Wide white eyes look about in no particular direction. You see a pole rising from the bow of the small rowboat, an unlit lantern swinging from its hook. The pilot sits in half of the vessel, a canvas covers the other.

Five paces from your hiding place, the figure draws the boat to a stop. Pulling the oars in, and laying them in the boat, he reaches under the canvas and pulls out a rope with a heavy metal hook on the end. The boat nearly capsizes as he stands and throws the hook into the still waters.

Slowly, he coils the rope, and casts the hook again.

He begins to draw the line back a second time but stops and smells the air. A strange expression crosses his face. He smiles. "You can come out. Do not fear."

Dammon. Three.

Moving into the front room, you find and gather what few articles you left. Picking through the over turned chairs and broken table, you find what you are looking for.

Climbing the stairs, you search the bedroom to find your book, and find it is gone. Thus begins a second frantic search of the house in less than a day.

In Leva's room, you find personal items and some sentimental trinkets in a small box. The floorboards of the room are ripped from the floor, and the wallpaper hangs in ragged sheets. It is easy to deduce that whatever they were looking for, they had expected to find it here.

Behind a splintered chest you find your book laying splayed on the floor. Seizing it, you are relieved to find all damage to be superficial. Why it was carried into this room and abandoned? Surely, they would have recognized some value in such a tome. Curious but relieved you take a quick inventory of yourself and leave.

The back door (which you find unlocked), opens to a short alley which in turn opens onto a wide and busy street. You find it easy to navigate through the alley clutter, and soon become another face in the milling queue.

Mishara. Three.

You find two heavy doors leading from your chamber, each with a small barred window in the normal prison style. The lock and handles of the doors are iron. Looking through the bars, by the torchlight, you can see old crates piled into the darkness. It is impossible to tell what the crates might be for.

Testing a door gently with your hand, it moves. The locking mechanism clicks and the door swings inward a fragment on old hinges. Aren lied.

Holding your dagger firmly, you push the door farther open. The torch floods the small room with light. Each of the crates is sealed wood, and covered with a layer of dust as deep as your fingernail. The flagstone floor is scattered with something that may have at one time been straw.

Dusting off the crate tops you find some words (maybe numbers?) that are not written in
anything familiar. Before testing the crate's weight you hear a scratching noise coming from somewhere behind or underneath the boxes. Turning instinctively toward the door (someplace more open, well-lit, and defensible) you hear movement in the chamber you left. Your eyes fall to your dagger and to the walls that seem to be closing around you. If you ever see Aren again, you know a few words you'd like to share with him.

Malyn. Three.

The man stops and smiles despite himself. "So you will do it!" He reaffirms his grip on the bag. "Nobody sent me." Again he glances toward the bar. "Not really. I asked Tavon, the bartender, where I could find someone to hire, He pointed to you.., ..No one else knows, Well, I mean." He stops again. "No one knows about you, that is. I mean." He struggles with his words. "What I mean to say is, I'm here for me. I'm not working for anyone." You can see that the man is trying to quell his shaking but not succeeding.

A barmaid steps up to the table and places two ales between you. The man fishes a coin from his pocket and she leaves.

"I can't stay here long." He glances about the bar again. "Listen, I don't even know who you are. I don't want to know. If you take the money, and decide not to deliver," he shakes his head, "there's really nothing I can do about that. But, if you want the extra twenty-five you'll do what I ask."

He pushes the bag halfway across the table. "Are you willing to listen?"

A quick look around the barroom and across the balconies tell you that noone is paying
your table any special attention. But in a crowd, you can never be sure.

end

Date: 8:21 pm Wed Jun 14, 1995 Number : 16 of 132
From: Adae Base : Oth.
To : Sam Spectre Refer #: 15
Subj: Re: three Replies: None
Stat: Normal Origin : Local
Real: Masc to Sam Spectre

"Hmm... " looking at his fingers disreputably, not as much zing as they normally have. That first bit should have held them there for at least a few minutes. "Hmm...."

Musing, "Hmm....", well, let's ponder this for a moment. Neither Joachim nor I are particularly stealthy, so preparing something that may obscure us might be useful. Some demented god gave evil nasties the ability to see like elves, maybe they're related. Oh well.

If the goblins don't Bee us, after they're *long* gone, go look at where they were.

Date: 9:21 am Thu Jun 15, 1995 Number : 17 of 132
From: Dammon Base : Oth.
To : Sam Spectre Refer #: 15
Subj: Re: three Replies: None
Stat: Normal Origin : Local
Real: Aragon Arcanas to Sam Spectre

Dammon looks about, winces at the bright light, then begins moving purposely through the crowd. He spends the day scouring the city, looking for an inn, not just a normal inn, but one that has the hint of secrecy about it, one that has that hint of magic which permeates the wood. He looks and looks, stopping sometimes to talk with prospective people, ever so carefully phrasing his quest ' ions, ever so subtle in his quest for the knowledge: the location of an inn or structure where he can state the words "Here there be mages."

Dammon

Date: 3:08 pm Thu Jun 15, 1995 Number : 18 of 132
From: Kaithah Argentale Base : Oth.
To : Sam Spectre Refer #: 15
Subj: Re: three Replies: None
Stat: Normal Origin : Local
Real: Nygwyn to Sam Spectre

Kaithah draws even closer to the wall, the fear growing in her mind. What is he fishing for and who is he fishing for?

Kaithah readies her sword and brick. "I prefer to stay where I am. I did not expect to meet anyone here." Kaithah lifts her chin and cocks her head to the side, forcing any indication of fear off her face. "Who are you and who is your master?"

Date: 11:38 pm Thu Jun 15, 1995 Number : 19 of 132
From: Misha Base : Oth.
To : Sam Spectre Refer #: None
Subj: three Replies: None
Stat: Normal Origin : Local
Real: Darth Vader to Sam Spectre

With his back to the wall, Misha will carefully peer into the chamber. Hopefully little of the torchlight is leaming
of his face or blade and the intruder hasn't noticed him yet. It's too early for Aren's return, so this must be some scavenger from above looking for a snack or a fancy bow to show his friends. If his back is to Misha, he will creep up quietly behind him, otherwise he will wait and see what the intruder does. If indeed Misha can sneak up behind him, he will inspect him carefully. If he wears a sword on his belt or back, Misha will draw it for him, otherwise he will twist one arm behind the fellow and put the blade to his neck. "What brings you hear, (I mean here) friend?"

Mishara Silverpoint

Date: 11:49 am Fri Jun 16, 1995 Number : 20 of 132
From: Merope Base : Oth.
To : Sam Spectre Refer #: 15
Subj: Re: three Replies: None
Stat: Normal origin : Local

(Don't touch the money. Take a slow drink from my mug. Regard the man across from me casually.]

"I didn't say I would do anything for you. I'm retired. I don't do that sort of thing any more. If you want to keep babbling there's nothing I can do to stop you. But I am not promising to do anything for you. And, please, try to
keep your voice down."

[Take another drink.]

merope



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Ref. PHB (Player's Handbook), © Wizards of the Coast