The World of Teréth End - Gazetteer - Places - Jadth

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment
found in ruins of Ildûn

The Old City

Many paths approach the Old City; most winding through large stone blocks and thick forest. Over the centuries, countless pilgrims have carved footsteps into the plateau's steep sides, but the steps are smooth and often treacherously wet.  The Pilgrim Road is perpetually crowded with lines of ascending and descending pilgrims wearing simple robes.  The pilgrims are sometimes distinguishable by their actions whether they be counting cord-belt beads, reading from plaques of wood, walking and swaying in-time with their chanting,  Higher into the heavy trees and leafy undergrowth one sees the lights from dozens of candles and campfires scattered across the carved face of the plateau wall.

Half-way up the Pilgrim Road, the paths turn into staircases climbing between massive stone faces emerging from the vine covered sides of the towering plateau.  The empty eyes and gaping mouths are home to bird nests and snake dens, their calls and hisses warn travelers to keep their distance.  Crossing paths continue across the cracking foreheads of the faces.  High above, more faces look out across the glowing city of Jadth below.

The Great Courtyard

The Pilgrim Roads climb to a small landing near Hor Jordol's top.  This rocky shelf bears a fire pit where embers glow and a small pool offers relief to tired feet.  At the shelf's far side the Old City wall of stone and vines rises the height of five men.  At its center a narrow crack of stone has crumbled away, revealing a passage into a wide space beyond.  

Climbing through the west wall's rocky crack one emerges into a wide plaza of massive flagstones.  Clumps of pilgrims gather throughout the area speaking in hushed voices.  Standing in pairs throughout the plaza stand armored guards in long red cloaks with tall silvery pikes in their gauntleted hands.  The guards watch all that come and go suspiciously.  From this courtyard there are two gateways, one to the north (the Serpent Gate), and one to the south (the Feathered Gate).  To the west two broad staircases rise from plaza to the Old City's second tier (the Pillared Courtyard). (400 ft. x 500 ft.)

The Pillared Courtyard

A long courtyard extends between twin rows of large carved pillars. (400 ft. x 700 ft.)

The Bowls

A large square courtyard dominated by a piled collection of giant stone bowls. (1000 ft. x 1000 ft.)


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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

Small Gods

Addiç (idiocy, madness)
Alm (farming, harvest)
Amezel (lunar)
Ash (almighty)
Bratham (cows)
Çarid (herbs)
Duath (Faer)
Eldha (charity, good)
Feltan (trees)
Fraad (weather)
Kadarra (fog)
Kalidar (thieves)
Kedwin (journeys)
Kurs (murder)
Moroç (desparation)
Myar (greed, wealth)
Ndere (dark places)
Nulopu (secrets)
Olra (destiny, eternity)
Sharan (age, wisdom)
Sholl (patience, silence)
Soleun (answers)
Taros (gorgyn)
Theora (magic, rituals)
U'çan (hunting)
Ultus (unknown)
Yuldur (navel, fulfillment)
Zeyir (dwellers, vermin)

Ref. PHB (Player's Handbook), © Wizards of the Coast