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"...[name] stood
in the [name2] Hall, a hundred peers watching from the galleys above.
She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were
in vain. The next name she offered was his, and the misery of [name3]
was legend."
translated
from Dekàlan fragment
found in ruins of Ildûn
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The Old City
Many
paths approach the Old City; most winding through large stone blocks and
thick forest. Over the centuries, countless pilgrims have carved footsteps
into the plateau's steep sides, but the steps are smooth and often treacherously
wet. The Pilgrim Road is perpetually crowded with lines of ascending
and descending pilgrims wearing simple robes. The pilgrims are sometimes
distinguishable by their actions whether they be counting cord-belt beads,
reading from plaques of wood, walking and swaying in-time with their chanting,
Higher into the heavy trees and leafy undergrowth one sees the lights
from dozens of candles and campfires scattered across the carved face
of the plateau wall.

Half-way
up the Pilgrim Road, the paths turn into staircases climbing between
massive stone faces emerging from the vine covered sides of the towering
plateau. The empty eyes and gaping mouths are home to bird nests
and snake dens, their calls and hisses warn travelers to keep their
distance. Crossing paths continue across the cracking foreheads
of the faces. High above, more faces look out across the glowing
city of Jadth below.
The
Great Courtyard
The
Pilgrim Roads climb to a small landing near Hor
Jordol's top. This rocky shelf bears a fire pit where embers
glow and a small pool offers relief to tired feet. At the shelf's
far side the Old City wall of stone and vines rises the height of five
men. At its center a narrow crack of stone has crumbled away, revealing
a passage into a wide space beyond.
Climbing
through the west wall's rocky crack one emerges into a wide plaza of massive
flagstones. Clumps of pilgrims gather throughout the area speaking
in hushed voices. Standing in pairs throughout the plaza stand armored
guards in long red cloaks with tall silvery pikes in their gauntleted
hands. The guards watch all that come and go suspiciously. From
this courtyard there are two gateways, one to the north (the Serpent Gate),
and one to the south (the Feathered Gate). To the west two broad
staircases rise from plaza to the Old City's second tier (the Pillared
Courtyard). (400 ft. x 500 ft.)
The
Pillared Courtyard
A long
courtyard extends between twin rows of large carved pillars. (400 ft.
x 700 ft.)
The
Bowls
A large
square courtyard dominated by a piled collection of giant stone bowls.
(1000 ft. x 1000 ft.)
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Geography
The Gazetteer details the following regions:
Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World
The Cosmography details more "distant" locations:
Zarátam
Moons
Ethereal
Nether
Outside Lands
Small Gods
Addiç
(idiocy, madness)
Alm (farming, harvest)
Amezel (lunar)
Ash (almighty)
Bratham (cows)
Çarid (herbs)
Duath (Faer)
Eldha (charity, good)
Feltan (trees)
Fraad (weather)
Kadarra (fog)
Kalidar (thieves)
Kedwin (journeys)
Kurs (murder)
Moroç (desparation)
Myar (greed, wealth)
Ndere (dark places)
Nulopu (secrets)
Olra (destiny, eternity)
Sharan (age, wisdom)
Sholl (patience, silence)
Soleun (answers)
Taros (gorgyn)
Theora (magic, rituals)
U'çan (hunting)
Ultus (unknown)
Yuldur (navel, fulfillment)
Zeyir (dwellers, vermin)
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