"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
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The Wizardmaker
4 Tolth 652 - 7 Tolth 652
Resting the night, a forest giant introduces
himself and gives some history of the surrounding region. The group
skirts the Dnur Fen and revisit the Standing Stones. Returning to
Oth a fisherman is hired to pilot them to Tower Isle. Jak finds the
Armor of Carrus Nezrafan. Androth arrives and performs an ill-fated
ritual.
Jak discovers a forest
giant during his night watch. The large creature stands still, finally
approaching camp after Mishara offers venison.
The giant tells Mishara and Kaithah of an
old war in the vicinity where many Elve died
fighting the Uren of the area. He went on to say that those battlefields
remain, but are watched by Elve guardians. After some conversation the forest
giant continued on his way.
The group traveled west and south to a
swamp, and tried to skirt its edge. The night's camp was uneasy following
discovery of snake-like chickens in a nearby hollow that Dammon
guessed might be cockatrices. Another day's journey brought the group to
a hilltop of large stones that Adae claims
was where he met Alcerra, the priestess
of Death.
On the next day the group emerged into the Northfields
and reached Joachim's home and
farm by midday. Dammon instructed his friends that he needed to
find Tower Isle, so after a
brief rest the group marched along the coast to Kry
Shurulm, where they were told to leave at the gate. After another
brief rest in the battlefields north of the keep, Dammon insisted
that they continue to the isle, and so hired Klarg
the Fisherman to boat them to the isle's base, and wait for
their return. This he did despite the night-time waves and rocky
shores. The group entered Tower Isle under cover of darkness, gaining
access through a high window reached by Kaithah, though the stones
were worn and wet with sea spray. Inside the tower, Jak came across
some ancient armor, and the group found a turret at the tower's
top where a strange metal object sat pointing out to sea. Here,
Mishara found a ring-pin and Dammon sat and waited, knowing his
quest was nearly ended. Androth
soon arrived, accompanied by his standard airy entourage and after
some confusion, proceeded to perform an intricate and bloddy ceremony
over the body of Dammon, culminating in the insertion of an item
into the man's skull. When finished, Androth stepped into the embrace
of the winds waiting for him at the high tower window and was carried
away. Dammon did not awaken. The group climbed back down the tower
to the anxious fisherman's boat, and were taken to shore. From there,
they continued across land, slowly, and very fatigued to an
inn along the city wall that Mishara recognized.
2 Nov 1996
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Navigation
Episode 3
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People
Androth
(Wiz10)
Joachim Fallow (Com3)
Klarg (Com2)
Introducing
The Old Wall:
A day's journey north of the City of Oth stands the crumbling ruin
of an ancient stone curtain wall. The wide barried is interrupted
every half-mile or so by the remains of squat towers. Almost 700
years ago the wall was constructed to establish ground between the Dekàlan
troops and the Elve of the Elder Wood.
The wall was destroyed in the End War and those that could not retreat
to the City, were summarily slaughtered. When the armies reached
the City of Oth, they found the capital unguarded except for a skeleton
crew of soldiers manning the City Wall.
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