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"...[name] stood
in the [name2] Hall, a hundred peers watching from the galleys above.
She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were
in vain. The next name she offered was his, and the misery of [name3]
was legend."
translated
from Dekàlan fragment
found in ruins of Ildûn
|
The Lower Streets
Introduction
The hooded
Dwürden sat quietly in the corner. Pale hands wrung one another
at the loose ends of his heavy patchwork sleeves. The orm offered
had disappeared quickly. A moment later, after a long deep breath,
he began to speak.
"As
horrible as Oth may be my friend, the Lower Streets" he whispered,
"are far worse. I am no better than my word so for this amount
I give useful words first. Do not wander there. That's not what
you paid for I know, but it is the only good thing I will tell you this
evening. The rest that I say to you is better left unsaid, but alas
the Uren iron." The Dwürden took another deep worried breath.
"Some
background first, for you should always start at the beginning of a tale.
I have only walked the first three layers of the Hole. I found
plenty of means to go lower, but never dared. I cannot tell you what
I do not know. As for stories of the lower layers, let your nightmares
be your guide. The first layer is called Visháshun, an old
name on the tongues of the Uren. It is the name of the border Nether,
where the demons scream the names of the damned and the dead float between
the Here and the unknowable. This is the first layer, the Lower Streets
that men know and whisper of. Here live the outcasts and the thieves,
the damned Poisoners and their kin. Here live the waste and the trash
of this drear place in dim shadows and lightless corridors.
"Like
most of the Lower Streets, Visháshun is a ruin of a place long forgotten.
Though sunless and stone, it is most unlike the pleasing tunnels of
Dwürden construction. This is the city of your ancestors, perhaps
the city whose streets they walked in their time. There are those
that suggest that the sun once touched those lower streets, but I cannot
see how that is possible. But these are ways and stories of your people,
not mine. I can only tell you what I have and heard.
"Of
the people that live there, there are many more than you might guess. They
gather together for protection and to share scarce food and supplies. Not
all that came there, came there as thieves, but most that remain undergo
the transformation; to resist is to starve and perish. In my time
among the Vishàna, I came to know many of the groups. Beware
them, and do not approach or ask favors without offerings, for they can
offer you nothing and except the same and worse from strangers.
"The
most prevalent are the Poisoners. You will know their places by the
symbol of a coiled snake. Stay clear of their places for they are
evil, and always in search of more bodies to test their concoctions. Many
visitors believe the Poisoners rule the Hole, but this is not true. Although
their control of many areas may seem absolute, these is far more to the
dark passages than they can or would want to know. It is my guess
that most Poisoners are visitors, for rarely have I seen them in the lower
layers.
"Perhaps
the largest group within the Visháshun is the Ordon Nul, the Black
Order. It would be my guess that their group is the most numerous,
and I have seen their numbers on each of the three regions I have visited.
Most visitors have never heard of them because unlike the Poisoners,
they rarely surface. Some dwell and trade in the shadowed canyon
of the Run Dul, but most remain in darker places where their strange gods
protect them. They are denizens mostly, having lived for many years
in the Forgotten Places. They have adapted to heartless dark in more
ways than you might imagine. I have never seen the Ordon Nul deal
with the Poisoners. This is important, for the Poisoners deal with
everyone else.
"There
are smaller groups as well. Enclaves exist in the spaces between,
bandit groups, and bands of obscene and monstrous things. Do not believe
that all that dwells is Uren, or similar to your kind. There are creatures
that wait in the dark, things that know nothing but hunger. Faceless,
shapeless things that have crawled from the world's tangled depths with
the taste of blood on their tongues. have seen and felt their
distant movements, and know that the Uren and their kin are not the only
things to fear.
"There
are the Hoodoo. Stay far from them if you can, for it is said they
are immortal hunters, and can be found throughout the Lower Streets. The
Cuzrul stay to themselves, which is good, for they deal in unnatural arts
and are friends of none save the Bulud and Thriss. The Thriss are
marvelous creatures that dwell in the deepest places. Should you find
a Thriss be kind and hospitable, for they are weavers of Good and their
magics are feared by the unkind without exception. The Bulud are also
kind in their way but they are cursed with a horrible hunger for all but
the Thriss. Pity the Bulud, at a distance.
"Beyond
all of these, live the Craw. The Craw are voracious creatures that
will appear as birds and live in the northern reaches of the Visháshun.
It is said by those visitors who have returned from their 'lands'
that the vultures of the Upper world bring offerings to the Craw and worship
those beings as the Uren worship gods. I have never seen such creatures
but know that their magics are feared throughout the Hole.
"Living
in the Visháshun are the Tribes of the Moon, the Werrid. Few
bother the Werrid for they bother no denizens in the lower places. They
hunt only on the surface, returning to the shadows in morning for fear of
losing their Blessing. They claim that the moon-shadows extend forever
in the Lower Streets and I am given reason to believe this.
"Beneath
the first layer is Tormòlis, the Haunted Place. I do not know
the nature of the place's name, but believe it to be Uren. Tormòlis
is the first truly dark place, the layer that separates the visitors from
the denizens. Here the Ordon Nul are numerous. It is said by
those that live there that the Poisoners' base lives somewhere on that layer,
though I've never seen evidence of it. There are places here that
the Ordon Nul will not allow you entrance. These are their sacred
places, where they worship their strange gods. Do not cross them.
Do not give them reason to know you. The dark twists Uren in
ways unknown to my kind. I will tell you at my risk that I stumbled
once into their places and do not sleep well for what I've seen.
"In
Tormòlis you will also find the towns. Neighborhoods among
the crumbling ruined streets, where visitors sometime frequent. There
are pockets throughout the layers where 'the rules' don't apply, but don't
pin hopes on finding them, they exist and have survived because they are
secret. Be also wary for some of the people of this place are cannibals,
and will welcome you into their folds for meals you may not taste.
"The
Budul trive in Tormòlis, as do the Morr. The Morr exist only
on the layer of Tormòlis. I have found them in no other. The
Morr are noble and may be trusted. They are Uren as some Uren hope
to be, a strange but comforting presence in the lightless streets. They
are bound by some ancient pact to protect the people of Tormòlis,
and do well by their promise. If only there were more. In my
years, I have met one, but know there to be more. A greater ally cannot
be had in that place, though for some unreason the Thriss detest these creatures.
It is their way and it does no good to question. It is also
said that the Morr were once more numerous but have been hunted to a scarce
few by the Hoodoo. I do not know this to be true, and couldn't bear
to bring such a question to the melancholy Morr.
"As
I said before, Tormòlis is known as the Haunted Place. It is
in Tormòlis that the River of the Dead flows beneath the City. Ancient
bridges still span the old waters. Do not drink from that river, for
it feeds through old grounds upstream where the Uren dead were placed into
Teréth End to rot. The banks of the river teem with ghuls and
other creatures. Some Uren say that the waters flow from the Nether,
while others claim it is the subterranean Run Merdus. Whatever the
waters may be, know that ghosts linger among the ghuls there, asking questions
of the living, many questions. Their incessant questioning drives
all but the ghuls mad, for not only are there no answers to the things they
ask, but most are compelled to sit and listen to their ravings. It
is said, that those who listen too long are soon asking the questions themselves.
Such is the way of the dead that dwell in that place.
"Many
others exist near the River of the Dead but I do not them. I was given
valuable advice on my arrival to this place, and foremost was to avoid that
river. I have heard at least one story though, or a mad mage who rules
the places and creates creatures for his slaves. I have heard tales
as well of the Drüv, though few can prove stories. A people whose
bodies are no more real than the body a mirror holds. They, like Budul,
have a horrible hunger and with each bite look more and more like their
feast. The Drüv are feared by all in both Visháshun and
Tormòlis, though it is said they have no taste for the oiled feathers
of the Craw.
Uncomfortably
the Dwürden added, "The third layer of the Hole, the deepest I
dared travel, is a much different place than those above. The population
is more limited. Populated by Uren denizens and their like. Here
I found the most complete ruins of a City long past, but also more monsters
than I cared, and few with names. Uçor, the third layer is
less civilized than those above, if they can even be called such. The
places seems overrun by the vile Trogon, half-Uren half-lizard creatures.
"It
is Uçor that opens into the Southswall, but those entrances (or exits
if you will) are guarded by the southern Craw whose feathers are red like
blood. They lord over that place and keep slaves it is said. It
was told to me that the red Craw do not possess the magic like their northern
kin but that their evil is equal, if not greater. The Craw of that
place are known to be enemies of the Cannis, the hairless hounds that travel
the Uçor in their thirsty packs. It is said that the howl of
the Cannis can be heard far above in the streets of Oth, but in Uçor
the unearthly sound fills the denizens with dread, for it is the call of
hunting.
"Now
that I think of it, and it no pleasure to think on that place, there are
many to fear in Uçor. There are the Lower Werrid, the White
Children (who may or may not be Uren), the Duggaradan, the Shu'd (or at
least there used to be), the Lost, and others. But these are just
names. Names told to me in whispers from the lips of frightened travelers.
They mean nothing to me, and I pray to the mountains that they will
ever mean nothing to you. And of course there are the lower layers.
Layers to which I've heard no names, and don't care to. In those
lowest regions lay the ancient roots of the dark city far above. It
is good that the people of the City do not think on what lies beneath their
feet too often.
"Also,
do not expect the layers to be constant throughout. Those layers to
the south of the Run Dul are lower than those to the north and the crossing
can be most unpleasant. I probably don't need to tell you about the
Run Dul. I've heard it said that the canyon was formed centuries ago
when an earthquake tore the City of Oth into two halves. The river,
Run Dul changed course along the fissure's length and found a new passage
to the Kre Dulnar. The walls of that narrow canyon are a cross-cut
of the the first three layers of the Lower Streets. It is the easiest
place to come and go from the Hole, and its effect has taken its toll on
the Barrens above."
The hooded
figure grows silent a moment before climbing from his chair. "If
the coin you gave has taught you not to enter the Forgotten Places, it was
the best purchase you could have made. If after this you still intend
to 'visit'..." The Dwürden shakes his head and walks quietly
from the room. The door closes behind him without sound.
|
Geography
The Gazetteer details the following regions:
Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World
The Cosmography details more "distant" locations:
Zarátam
Moons
Ethereal
Nether
Outside Lands
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