The World of Teréth End - Gazetteer - Places - Jadth

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment
found in ruins of Ildûn

Dol Tazhnur Medur

Dol Tashnur Medur is a tomb built in 130 DR.  Hidden behind a waterfall on the upper Run Suluth, the tomb was built for the cultist Orsha Tethym who worshipped the Sha'al as spirits of the land.Dol Tazhnur Medur

The tomb of Orsha Tethym is carved from the regolithic bedrock of the river Suluth.  Masked by a waterfall on the northside of the river, the tomb is not easily approached in the spring when the snows from the Sleeping Mountains melt, and the river runs hard.

When last entered in 652 DR (J-2) the entrance was accessed by fastening ropes to fallen trees caught in the jutting river stones above the seven meter falls.  Climbing down the ropes and into the tomb was risky, the possibility to being swept away into the devouring river ever present.  Inside the open entrance (left side of map above) a dark stone corridor was found that led back into the ground.  The walls of this place are worked with detailed frieze reliefs of scaled creatures slithering along the floors and ceilings.  The carvings nearer the entrance are worn and indistinct.

Beyond the great stone doors lies the first chamber of Dol Tazhnur Medur.  The visitor is greeted by two Sha'al statues standing at eternal and reverent attention.  The standing figures once held poles of some kind in their hands, but the devices are long missing from their scaly grasps.  Further into this chamber visitors find a stone pedestal hewn from the floor (as the room itself is hewn from the regolith), which holds a central censer, inset with semi-precious stones. Also inset into the pedestal is metal bowl, presumably for sacrifices, also long missing.  The walls of this chamber of covered with inscriptions of an ancient sort which detail a recipe for fashioning incense for the censer in the room's center.  Lighting incense (so claims words at the wall's bottom) in the censer summons the spirit from the eastern room.

The north and south chambers of the tomb are home to two undecorated sarcophagi.  The tombs are opened and their contents long missing.  The walls of these chambers were once painted, but the damp walls have only left discolored brown floors covered with stone chips left behind by ancient robbers.

The eastern door from the main chamber conceals of descending staircase to a lower room have flooded with dark and stagnant water.  In this mire stands a simple sarcophagus with a fine stone sculpture of coiled snake its fangs bared to strike, resting on the tomb's lid.  An explorers torchlight will quickly reveal that the snake's eyes are dark holes.  Here green gems once sparkled in the ancient shadows.  The tomb's lid seems intact, presumably holding the remains of Orsha Tethym and her Staff of the Reptile God.


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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

Ref. PHB (Player's Handbook), © Wizards of the Coast