Dreaming Lands. Mortal Dreaming
is infinitely large but is bounded by the crumbling
edges of an island disc that floats through the Zarátam.
Known by many different names (i.e. the Twilight
Realm, Land of the Lone Mountain...), the Mortal Dream
exists differently to all that reside there. Each
Dreamer, whether indigenous or transient, carries with
them an envelope of their own reality. This core
truth is the foundation of all that is wonderful and
horrible exists within the dreaming realm.
"The realm
of the Creator
is not Hers alone. Too many Dreamers that
arrive with thoughts that Sudul's favor will preserve
them are unprepared for Her capricious will. These
travelers soon fill the graves of all Seven Cities;
the others are lost to the Storm. Dreamers
do not count Her among the named Dark Gods, not
until their final turning." |
Soáhlan Gun-Mor, Circle
of the Empty Throne
upon the day of her death
|
Many believe that all happening, good
or evil, is 'pulled-in' by the Dreamer (the Law of Fulfillment).
In the first three Cities, no crime is recognized
under this one law. In order for a crime to occur
there must a victim but the only victims are those that
brought misfortune upon themselves. Needless to
say, there are many in those cities that draw misfortune.
Features. The
geography of Dream is more constant than it appears.
The land consists of a single island disc surrounded
by smaller islets that presumably separated from the
main body in the distant past. The Land of Dream
appears to exist somewhere in the vicinity of the moon
Nuléun, long associated with the powers of the
goddess Sudul. Whether the glowing orb seen from
these lands is indeed the same moon seen from the Waking
world is unknown.
Mortal Dreaming Traits
(rf. MOPp)
|
- Physical
- Gravity: normal
- Time: flowing time
- Shape and Size: self-contained
- Morphic: divinely morphic
- Elemental
- Alignment
- Moral: neutral/mild
- Ethical: chaotic/mild
- Magic
- Wild: all spells are potentially
unreliable
- Enhanced: kreád'a
(enlarge spell, extend spell)
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The center of the main disc
is a raised plateau separated from the Rim by a long
unbroken escarpment. The disc's hub is obscured
by a swirling vortex called the Maelstrom. The
four regions of the land are therefore the Isles, the
Rim, the Upper Land and the Maelstrom.
Those that remain in Dream
for any length of time become very familiar with Nectar.
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