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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

Burying the Dead
12 Tolth 652 - 15 Tolth 652

Following the Massacre of Candan, Alcerra gives Rites to those that had fallen and prepares them in the marshy graveyard.  The priestess is arrested by the Merchant Guard of Wesridge for sumptuous impropriety for a person of her class.  A Rothic priest educates the local magistrate of Draun, and Alcerra's right to wear the armor of her faith.

After a long night, Alcerra finishes praying over the dead of Candan. That morning the Mourners' Guild arrives in town and after speaking with Selne, begin disposing-of and burying the dead. The dead thieves are bound to sacks of wet clay and tossed into the deepes. Jak talks to the youth of the town, and says that he will teach them how to use spears to defend themselves. Neculus, Mourner Guildmaster of Wesridge, waits in the Fiery Wench Tavern to speak with Alcerra, who comes but does not announce herself. After Neculus leaves, Alcerra ventures to the graveyard, and carves the symbol of Draun onto all the wooden markers that the Mourners erected. The next morning, after a long night of standing sentry, Jak returns home, bathes, and heads toward the farm of the widow Rumm, to see Dadra. Mishara stands guard at the north bridge making a bow from a piece of swamp wood. Alcerra offers extra prayers at the graveyard for her holy day. The next day Mishara meets with some young women and asks whether they would like to learn how to use bows. One young woman, Peatracya Culdur, shows special interest and leaves abruptly in the afternoon.

Alcerra travels to Wesridge and finds a graveyard, but is arrested by the Merchant Guard for wearing armor in public, without the Lord's approval. She is imprisoned at the Guard post until trial can be arranged the next day. She sends a messenger to inform her friends of her situation. The messenger meets Mishara at north bridge, who tells the gossipy lad that 'Jak the Red' killed 50 men not 20. The next day, Mishara and Jak visit Alcerra in jail. A judge and priest arrive, but after speaking with Alcerra the priest leaves the post for sometime, telling the judge that this trial cannot continue until he returns. The priest returns later in the day with an older priest who stands beside the judge during the trial. Alcerra is brought from her cell in chains, and chained while standing to the courtyard beheading stump. The older priest is quick to take control of the proceedings and begins questioning Alcerra in an ancient tongue to which she responds in an old prayer. The priest, Tallasar, orders that she be let go. He explains to the judge that hers is not a forbidden faith, and that Draun is indeed a Dekàlan god, and its followers thereby entitled to all privileges granted lawful priests. The judge is further ordered to prepare a writ for Alcerra so that she may wear her cult's armor in public without further harassment. Afterward, Tallasar explains to Alcerra that it was once customary for visiting priests to visit the patron god's temple upon arriving in another's city. He asked Alcerra to visit Kyrm Oryroth at her earliest convenience, to which she agreed.

8 Feb 1997

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Navigation

Episode 7
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People

Peatracya Culdur (Com1)
Neculus (Exp3)
Gelda Rumm (Com1)
Dadra Rumm (Com1)
Tallasar (Exp6)
Selne Tawll (Com1)

Introducing

Merchant Justice:  Within the walls of Oth there are three sets of laws, the Lord's Law, Roth's Law, and the Merchants' Law.  Of the three, the Merchants' Law is most commonly applied and enforced.  Merchants' Law is legislated from the Merchants' Guild, the most influential organization in the City of Oth with powerful connections throughout the ex-Dekàlan Empire.  Unlike the Lords' Law, the Merchants' Law benefits only companies and business interests.  Civil cases may be brought before the Merchant Court, but only for a price.  Criminal cases may be brought before the Merchant Court as well, but are rarely prosecuted unless the Lord is willing to remunerate costs.

Ref. PHB (Player's Handbook), © Wizards of the Coast