The World of Teréth End - Religions - Dark Gods

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"Wulwur looked out upon the fields where his tenants stood, despairing their wilted crop.  There would again be no harvest this year.  The Valanian had noticed the shrines fallen into disrepair, many of the stones had been removed to repair fences and chimneys.  They had sowed Kandlan's reward in the past and now would feel his wrath."

Tome of the Golden Harvest

Zeyir

The Dweller Beneath, Lord of Vermin

Spheres of Influence: Caverns, Darkness, Vermin
Alignment: NE
Symbol: Black with many Orange, Red or Yellow eyes
Divine Focus:
Center of Worship:
Color: Black and Brown
Animal: Rat or Snake
Appearance: Zeyir is most commonly portrayed as an anthropomorphic mass of swarming and biting rats, snakes and insects.
Church:
Clergy:
Raiment:
Sacrifice & Frequency:
Advancement:
Friends/Allies: Bru, Werrid (mad)
Foes/Enemies:
Sayings:

Those Werrid that have not embraced their gift are sometimes drawn in their growing madness into the worship of Zeyir the Abhorrent.

Followers of Zeyir are proficient makers of the poison Egg of Zeyir.


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Zeyir
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Dark Gods

There are some gods that remain unmentioned in polite company, but whose presence can be felt in many lands.

Agārkrauk (ortor, tasserus)
Danok (evil, possession)
Evissor (famine, hunger)
Irzzik (ortor, vulmura)
Kargārak (murder)
Kazor Brim (rampage, war)
Kelor (pestilence, plague)
Maulok (pain, suffering)
Parng (ortor, lyrast)
Taros (fear, gorgyn)
Toedus (ortor, terethor)
Zeyir (dwellers, vermin)

Domains

Spellcasting clerics of Zeyir have access to the following domains

Darkness
Earth
Evil

Ref. PHB (Player's Handbook), © Wizards of the Coast