The World of Teréth End - Religions - Dark Gods

Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"Wulwur looked out upon the fields where his tenants stood, despairing their wilted crop.  There would again be no harvest this year.  The Valanian had noticed the shrines fallen into disrepair, many of the stones had been removed to repair fences and chimneys.  They had sowed Kandlan's reward in the past and now would feel his wrath."

Tome of the Golden Harvest

Kelor

The Diseased One

Spheres of Influence: Cannibalism, Disease, Pestilence, Plague
Alignment: CE
Symbol: Curled dead rat, a black diagonal bar across a flag, banner or shield indicates a city or place of plague
Divine Focus: Any small dead mummified creature
Center of Worship: Nular
Color: Black and Tan or Rust Orange
Animal: Rat (dead)
Appearance: A raggedy beggar with one exposed eye holding out a diseased arm and hand for alms
Church: The Low Order
Clergy: The Forgotten
Raiment: Ragged clothes usually with one or more mummified animals hanging on a string around the neck or from a walking stick; followers of Kelor bare their scars and sores like a badge of honor among other faithful
Sacrifice & Frequency: Followers of Kelor are not required to sacrifice or observe unholy days and festivals, though enemies (or those that fall into disfavor) are often killed and eaten, with thanks given to Kelor
Advancement: The Low Order is controlled by those with the physical and mental facilities, and the cunning to survive within an unforgiving cult.
Friends/Allies: Beggars, Scorned, Sick
Foes/Enemies: All
Sayings: "Even the weakest member helps feed the group."

Historians claim that the Lyrasti kingdom of Nular was once a thriving realm, but it thrives no longer.  For the last 500 years the kingdom has fallen apart, ruled by the evil and disorganized Cult of Kelor.  Under normal circumstances, such conditions would not last as neighboring kingdoms would move in and seize the wasted land.  This has not happened, for the lands of Nular have been befouled by the cult and it is doubted that proper crops and livestock will ever flourish in those lands again.

The rise of the Low Order occurred following a terrible plague circa 4/2995 ER.  As the kingdom of Nular was thrown into chaos, a group of people emerged who seemed unhindered by their afflictions.  Not only did they thrive among the pestilence but unbeknownst to the leaders of Nular, they began spreading the disease further and further under the guise of offering solace and treatment for the afflicted and healthy alike.  Soon the entire kingdom was firmly caught within the clutches of Kelor's blistering fist.  To this day, travelers are warned to steer clear of the desolate lands, and ships sail far from the blighted shores.

Appearances of the Low Order in other parts of world are quickly dealt with in the most harsh possble manner.  Within the lands of the old Dekàlan Empire, consorting with the Low Order is sentenceable by death, followed by the death or family and friends.


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Navigation

Kelor
<< Back -- Fwd >>

Dark Gods

There are some gods that remain unmentioned in polite company, but whose presence can be felt in many lands.

Agārkrauk (ortor, tasserus)
Danok (evil, possession)
Evissor (famine, hunger)
Irzzik (ortor, vulmura)
Kargārak (murder)
Kazor Brim (rampage, war)
Kelor (pestilence, plague)
Maulok (pain, suffering)
Parng (ortor, lyrast)
Taros (fear, gorgyn)
Toedus (ortor, terethor)
Zeyir (dwellers, vermin)

Domains

Spellcasting clerics of Kelor have access to the following domains

Air
Evil
Pestilence (DF)
Suffering (FR)
Undeath (FR)

Ref. PHB (Player's Handbook), DF (Defenders of the Faith), FR (Forgotten Realms Campaign Setting), © Wizards of the Coast