"A song in your heart
A story to share
A dance trapped inside
An inexpressible vision
An insatiable soul
May lead you here."
Inscribed on steps of Paldan Conservatory
|
Book of Weather
Determining weather is tricky as each region has unique factors
which contribute to its outcome. The following general tables should
be modified with variables for latitude and biome and an area's micro-climate.
Although the tables below paints a random picture, weather should
be seen as part of a greater cycle that includes warm and cold periods,
such as the ice age that preceded the rise of Uren at the end of the Second
Age.
D&D: If there is
not enough time in a given game to decipher the charts to follow, refer
to Table 3-19: Random Weather in the DMGp89 for a quick but generalized
fix. The following charts are loosely based on the "Weather in
the World" tables distributed with the "World of Greyhawk
boxed set" for second edition.
Latitude. The following tables assume a latitude
of N 40°. For every degree of latitude above 40, subtract 1 degree
from the Base Temperature. For every degree of latitude below 40,
add 1 degree to the Base Temperature. Following this rule, the equatorial
Base Temperature for the month of Amarad would be 90, while the polar Base
Temperature for the same month would be 0. The Daily High temperature
will occur between 11:00am and 1:00pm daily, while the daily low occurs
two hours before Sunrise.
Determining Wind. Wind should be determined
on days without precipitation using an open-ended 1d6 with the first "1"
indicating no wind regardless of terrain modifer (see Table
1-3 Terrain). Wind direction is variable, but available
directions must be determined by each specific region, with some directions
more common than others.
Table 1-1 Seasonal
Weather
Spring Weather (North) |
Amarad
|
Maran
|
Orid
|
Base Temperature |
50
|
60
|
70
|
Daily High Adj. |
+d10+10
|
+d10+10
|
+d8+10
|
Daily Low Adj. |
-d10+5
|
-d8+5
|
-d6+5
|
Sky Conditions |
|
|
|
Clear |
1-4
|
1-4
|
1-4
|
Partly Cloudy |
5-11 (23%)
|
5-10 (23%)
|
5-12 (18%)
|
Cloudy |
12-20 (45%)
|
11-20 (45%)
|
13-20 (35%)
|
Mid-month time of: |
|
|
|
Sunrise |
5:20
|
4:45
|
4:30
|
Sunset |
6:40
|
7:10
|
7:30
|
Summer Weather (North) |
Flald
|
Eren
|
Tolth
|
Base Temperature |
75
|
75
|
65
|
Daily High Adj. |
+d6+5
|
+d4+5
|
+d8+5
|
Daily Low Adj. |
-d6+5
|
-d6+5
|
-d8+5
|
Sky Conditions |
|
|
|
Clear |
1-4
|
1-5
|
1-6
|
Partly Cloudy |
5-12 (18%)
|
6-12 (18%)
|
7-11 (18%)
|
Cloudy |
13-20 (35%)
|
13-20 (35%)
|
12-20 (35%)
|
Mid-month time of: |
|
|
|
Sunrise |
4:45
|
5:10
|
5:45
|
Sunset |
7:30
|
7:00
|
6:10
|
Autumn Weather (North) |
Lanal
|
Vulune
|
Druur
|
Base Temperature |
55
|
45
|
35
|
Daily High Adj. |
+d10+5
|
+d10+5
|
+d8+5
|
Daily Low Adj. |
-d10+5
|
-d10+5
|
-d20
|
Sky Conditions |
|
|
|
Clear |
1-7
|
1-4
|
1-5
|
Partly Cloudy |
8-12 (20%)
|
5-10 (20%)
|
6-10 (23%)
|
Cloudy |
13-20 (40%)
|
11-20 (40%)
|
11-20 (45%)
|
Mid-month time of: |
|
|
|
Sunrise |
6:15
|
6:45
|
7:15
|
Sunset |
5:15
|
4:45
|
4:45
|
Winter Weather (North) |
Aldruan
|
Sharak
|
In'Orol
|
Base Temperature |
30
|
35
|
40
|
Daily High Adj. |
+d10
|
+d6+5
|
+d8+5
|
Daily Low Adj. |
-d20
|
-d10+5
|
-d10+5
|
Sky Conditions |
|
|
|
Clear |
1-5
|
1-5
|
1-6
|
Partly Cloudy |
6-10 (23%)
|
6-10 (20%)
|
7-12 (23%)
|
Cloudy |
11-20 (45%)
|
11-20 (40%)
|
13-20 (45%)
|
Mid-month time of: |
|
|
|
Sunrise |
7:15
|
7:00
|
6:15
|
Sunset |
5:00
|
5:30
|
6:15
|
The seasons reverse in the southern hemisphere. So
whereas Sharak is the dead of winter in Oth, it is the middle of summer
in Jadth.
Extreme Temperatures. Before checking for monthly
temperatures, roll on the Monthly Variation table following. This
may further adjust the Base Temperature for a given month. Normal
temperatures are determined with the formulae from the table above. Below/Above
temperatures should add/subtract 5 to the Daily High/Low Adjustment; Severe
temperatures should add/subtract 10 to the Daily High/Low Adjustment; and
Extreme temperatures should add/subtract 15 to the Daily High/Low Adjustment.
Table 1-2 Extreme
Temperatures
1
|
Extreme low |
2
|
Severe low |
3-4
|
Below normal |
5-16
|
Normal temperatures |
17-18
|
Above normal |
19
|
Severe high |
20
|
Extreme high |
Within a given month, record-setting temperatures will begin
on a random day (d30) and last an open-ended number of days equal to 1d6
days + 1d6 for each six rolled.
Terrain. Further effects on temperature and
precipitation may be determined by the effects of terrain and biome. Refer
to the Terrain table below to further adjust the seasonal Weather table
above.
Table 1-3 Terrain
Terrain |
Precipitation
|
Temperature
|
Wind Speed
|
Rough/Hills |
na
|
-5
|
+5/-5
|
Forest |
na
|
-5
|
-5
|
Jungle |
+30%
|
+10
|
-10
|
Swamp |
+5%
|
+5
|
-5
|
Desert |
-30%
|
+15 day /-10 night
|
+5
|
Dust |
-25%
|
+10 day /-10 night
|
na
|
Plains |
na
|
na
|
+5
|
Mountains |
na
|
-3 per 1000 ft.
|
+5 per 1000 ft.
|
Coastline |
+5%
|
+5 warm /-5 cold
|
+5
|
Sea |
+15%
|
+5 warm /-10 cold
|
+10
|
Precipitation. Chances of precipitation for
are noted in Table 1-1 Seasonal Weather
under Sky Conditions. The Precipitation modifier in Table
1-3 Terrain gives the total chance of rain, snow, etc. for a given day.
Table 1-4 Precipitation
d%
|
Weather
|
Temp Required
|
%Continue
|
%Rainbow
|
Prohibited
|
Min.
|
Max.
|
01-02
|
Blizzard,
heavy |
|
10
|
10
|
|
Desert
|
03-05
|
Blizzard |
|
20
|
15
|
|
Desert
|
06-10
|
Snowstorm, heavy |
|
25
|
20
|
|
|
11-20
|
Snowstorm, light |
|
35
|
25
|
3
|
|
21-25
|
Sleet
storm |
|
35
|
15
|
|
|
26-27
|
Hailstorm |
|
65
|
5
|
|
Desert, Dust
|
28-30
|
Fog,
heavy |
20
|
60
|
25
|
2
|
Desert, Dust
|
31-38
|
Fog,
light |
30
|
70
|
35
|
5
|
Desert
|
39-40
|
Mist |
30
|
|
20
|
10
|
|
41-45
|
Drizzle |
25
|
|
35
|
10
|
|
46-60
|
Rainstorm, light |
25
|
|
50
|
25
|
|
61-70
|
Rainstorm, heavy |
25
|
|
25
|
30
|
|
71-84
|
Thunderstorm |
30
|
|
10
|
35
|
|
85-91
|
Tropical
storm |
40
|
|
25
|
40
|
Desert, Plains
|
92-96
|
Gale |
50
|
|
15
|
15
|
Desert
|
97-99
|
Hurricane |
55
|
|
30
|
20
|
Desert, Dust
|
00
|
Special (see Table
1-6 Special Weather) |
Precipitation Effects. (Rf. DMGp89, PHBp86)
(M = base speed modifer, T = tracking modifier, W = wind speed) Blizzard,
heavy - Powerful Storm (x2 duration), M -30, T NA, W
5d8+40; Blizzard - Powerful Storm,
M -20, T +8/hr max +20, W 4d8+30; Snowstorm,
heavy - Storm (x2 duration), M -10, T +5/hr max +15, W
3d10; Snowstorm, light - Storm, T
+3/hr max +10, W 4d6; Sleet storm - Precipitation,
T +4/hr., W 3d10; Hailstorm - Precipitation,
M -10, T +2/hr., W 4d10; Fog, heavy - Precipitation,
Vis 5 ft., T +6, W 2d6; Fog, light - Precipitation,
Vis 2d4 x 5 ft., T +3, W d10; Mist - T +0,
W d10; Drizzle - T +1/hr., W d20; Rainstorm,
light - Precipitation, T +2/hr. max +10, W d20;
Rainstorm, heavy - Precipitation,
T +3/hr. max +12, W 2d12+10; Thunderstorm
- Storm, T +4/hr. max +15, W 4d10; Tropical
storm - Storm (x2 duration), M -10, T +6/hr. max +20,
W 4d10+35; Gale
- Powerful Storm, M -20, T NA, W 6d8+25;
Hurricane/Cyclone/Typhoon
- Powerful Storm (x2 duration), M -30, T NA, W
6d10+70; Special (see Table
1-6 Special Weather). See also PHBp142 Table
9-4 Hampered Movement and DMGp87 Table
3-17 Wind Effects.
Table 1-6 Special
Weather
6d10
|
Weather
|
Duration
|
Effect
|
6-40
|
No special effect |
|
|
41-43
|
Seismic Event |
varies
|
Earthquakes and/or volcanic events |
44-46
|
Rending Winds |
2d10 hrs.
|
Legendary winds tear and wear |
47-59
|
Rain of Fire |
2d6 hrs.
|
Fire rains |
50-51
|
Sky Vortex |
1d6 x 10 mins.
|
Firmament hole draws into nothingness |
52-53
|
Dimension Storm |
1d10 mins.
|
Cyclic instability opens gates |
54-55
|
Global Shift |
varies
|
Ice Age begins, ends; etc. |
56-57
|
Chaos Storm |
1d4 hrs.
|
Pockets of material cessation |
58-59
|
Creation Storm |
1d4+3 hrs.
|
Spontaneous creation |
60
|
The Unravelling |
unknown
|
Entropic collapse |
|
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