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"A song in your heart
A story to share
A dance trapped inside
An inexpressible vision
An insatiable soul
May lead you here."

Inscribed on steps of Paldan Conservatory

Book of Drugs

Somewhere along the eternal seach for food, medicine, and entertainment, plants and other substances have been found to serve as drugs. The world of herbalism is an esoteric one, spent walking hunched through the undergrowth examining leaf serrations or analyzing spore prints left on vellum tags. Another side exists beyond this drudgery, a side that is lucrative, rewarding, and in high demand in almost every culture across the face of Teréth End.

Those that care to categorize and file nature's produce separate drugs into several classifications including but not limited to: etheria, excitatia, imaginia, melancholia, and soporforia.

Etheria

Etheria includes narcotics, painkillers, and mild-hallucinogens.

Luvel.

Serül.

Excitatia

Excitatia includes most stimulant drugs.

Is'id.  A dark blue leafed bush that grows wild along the northern coasts of the Dreamlands.  In the late spring is'id produces tiny yellow flowers with a honey taste.  Harvesters however are only interested in the broad Is'id leaves, which are dried and ground into a coarse powder.  The is'id powder is moistened with ag'eri and sold in small lumps which can be smoked or burned like incense cones.  Most people do not enjoy the jittery high received from is'id.  Is'id is highly addictive.  D&D:  To fight the effects of inhaled is'id one must save vs Fortitude (DC 22).  Effects for inhaled is'id last 5d4 minutes.  Characters under the influence of is'id are reduced Int -2, Wis -4, Dex +2, Ref +2.  Following these effects the character makes another save vs Fortitude (DC 10 + amount first save was missed by +1 for each additonal time used) to avoid addiction (remember this number, see below).  Addicted characters seek 1d4 fixes of is'id per day.  Those who cannot meet their fix suffer Int -2, Wis -4, Dex -2, Ref -2, Will -2 until their fix is met.  A fix that is not met for 10 days is beaten.  A character that has beaten the fix but is exposed to the smell of is'id again must save vs Fortitude at the last level she saved versus before or become addicted again.  Find:  Knowledge (Nature) DC 20 in north coastal Dreamlands.  Cost:  1 Aurala per smoke, available in Jadth year round.

Imaginia

Imaginia includes psychoactive drugs like hallucinogens.

Eçaba.  Hallucinogenic blue stemmed flower with white petals found in the Dreamlands.  The flower is milked and poured on pipeweed or sipped directly from the stem bulb.  The high received by smoking the milk is similar, but ingested eçaba lasts half again as long.  Eçaba is non-addictive.  D&D:  To fight the effects of smoked eçaba one must save vs Fortitude (DC 20) to avoid the effects of smoking, (DC 15) if secondary (half-duration).  To fight the effects of sipped eçaba one must save vs Fortitude (DC 24).  Effects for smoked eçaba last 2d2 hours (3d2 for sipped).  Characters under the influence of eçaba are reduced Int -4, Wis -4, Dex -4, Will -4 for the duration.  Following these effects, the character remains at half penalties until 24 hours passes, or 8 hours of rest.  The most memorable effect of eçaba is the limited telepathic "awakening" that occurs when sipped.  Smokers are able to faintly hear others within 40' that are also influenced by eçaba, while sippers are able to whisper and talk (mostly non-sensically) across the shared telepathic link.  Find:  Knowledge (Nature) DC 23 in Dreamlands.  Cost:  3 Aurala per flower, found during early-spring and fall in bunches of 1d3.

Vit'esh.

Melancholia

Melancholia includes depressants.

Ham'a.

Haralith.

Soporforia

Soporforia includes suppressants and sedatives.

Daça.  A popular smoking weed in Jadth, used to mellow the nerves and enjoy the quiet. The drug is smoked in small bowls.  Daça grows wild in the Dreamlands but the blue Daça is known to be the highest quality, and that only grows at the foot of the mountains far to the north and east.  Not much Daça grows near to Jadth anymore as it is continually harvested by city children who daily are sent into the jungles to retrieve the plant and bring home a few extra Dthala a day.  D&D:   Daça is mildly addictive (DC 10) but luckily for those who are hooked it is a pleasant and relative cheap drug.  

Egora.

Paçumu.

Sumül.


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Drugs

Daça
Eçaba
Egora
Ham'a
Haralith
Is'id
Luvel
Paçumu
Serül
Sumül
Vit'esh

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