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"A song in your heart
A story to share
A dance trapped inside
An inexpressible vision
An insatiable soul
May lead you here."
Inscribed on steps of Paldan Conservatory
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Book of Flora
From the towering cloud-shrouded Açul'ar of the
Vast Untamed to the smallest Faeri asters of Vulmura, there is a wide
variety of flora on the World of Teréth End. Study of Teréth End flora may be accomplished taxonomically or geographically. Because
a geographic study will allow the researcher to find a desired species
faster, that is the categorization that will be used here. Each
entry within a region is presented with its Elve name (used by many botanists
in and beyond Dekàlas) and more commonly used references.
Flora of Lyrast
Sarkum - (vellur decumar'a;
dread-orchid) In the windswept steppes beyond Tiki Ikittir grows a single
flower revered long by the Elve and the unknowable Ikirikirittik, called
the Sarkum. The exact location of the flower is unknown to most
but over the centuries returning adventurers from the frozen wastes of
northern Lyrast have claimed finding the yellow flower. The flower
is believed to blossom on the night when all of the moons are full. If
the flower's tongue is taken before the petals wilt at dawn the harvester
has in his possession the most deadly poison known to Teréth End.
Flora of Tasserus
Almost every form of plant known to Teréth End is
represented on the continent of Tassèrus. From the southwestern
rain forests of the Dreamlands and the Vast Untamed, to the eastern plains,
and the northern Desert Kingdoms, most biomes may be found on the southern
continent.
Perhaps most (in)famous of the Tesseri plants are the flowers
of the Dreamlands, or more specifically the Blooms. Throughout the
year (more commonly in Spring) the flowers of the Dreamlands bloom, releasing
clouds of hallucinogenic pollen into the air. Under normal circumstances
this has no effect, unless you're standing under a tree where the flowers
are blooming, but from time to time, when the rain has subsided for a
couple days and the wind is just right, the Blooms release these "dreaming
winds" into the cities, causing havoc among the uninitiated. Followers
of Sudul attribute the Blooms to their god, and believe that staying indoors
(when possible) and repeating the "waking prayer" will either
spare them from the Dreaming, or dull the bite of Daggon's ethereal cohorts.
D&D: Those
repeating the Prayer of the Blossoms gain a bonus to their Will save (DC
15) equal to the base rank of their Religion (Sudul)
skill. The strength of some Blooms are very potent (DC 25). People
who are indoors gain an additional +4 (minus 1 for each additional hourly
check) bonus to their Will saves. Succumbing to the "Dreaming
Winds" has a variety of effects. Effect is determined by the
character's save roll. The amount the Will save was missed determines
the effect.
1 |
Dream, pleasant thoughts and colors |
2 |
Dream, pleasant thoughts and colors, unconcerned
disorientation |
3 |
Dream, absorbing daydream, character oblivious
to real world |
4 |
Dream, absorbing daydream, voices |
5 |
Nightmare, disturbing dream, haunting
voices |
6 |
Nightmare, fearful dream, blinded by Fear
(as spell, PHBp203) |
7 |
Enlightenment, absorbing vivid dreams,
possible portents, Nuthspeak |
8 |
Nightmare, shadow creatures (PHBp249)
of character's CR attacks |
9 |
Nightmare, Will DC 10 success = as above,
failure = temp. insanity |
10 |
Dream, blissfully oblivious retreat (often
erotic) |
11 |
Nightmare, cannot sleep for 1d6 days (-2
to all mental attributes per day) |
12 |
Nightmare, shadow creatures (PHBp249)
of character's CR+1 attacks |
13 |
Nightmare, Will DC 13 success = as above,
failure = insanity |
14 |
Nightmare, Will DC 15 success = feverish
dreams, failure = insanity |
15 |
Dream sight (character sees The
Dream for 1d6 hours) |
16 |
Nightmare, shadow creatures (PHBp249)
of character's CR+2 attacks |
17 |
Nightmare, Will DC 17 success = as above,
failure = possession |
18 |
Dream, powerful portent experience, possible
conflicts involved |
19 |
Dream quest (character cannot escape The
Dream until quest fulfilled) |
20 |
Nightmare, shadow creatures (PHBp249)
of character's CR+3 attacks |
21 |
Nightmare, Will DC 20 success = as above,
failure = catalepsy |
22 |
Dream bound (character bound inside The
Dream) |
23 |
Nightmare, shadow creatures (PHBp249)
of character's CR+4 attacks |
24 |
Screaming fits, Will DC 20 success = permanent
insanity, failure = death |
Example: A strong Dreaming Wind of DC
20 blows through Zembra. A faithful adherer of the faith sits in
her house praying to Sudul to avoid the wind's effects. Her base
Religion (Sudul) skill is +4, and she's inside so she gains an additional
+4. Her Will save is +3 so her total save versus the Dreaming Wind
is +11. She rolls a 3 +11 = +14 which is 6 shy of success. Despite
her preparations, she falls into nightmare and is blinded by Fear, as
per the spell.
Açul'ar - (na'asa
lurendum; sky-pillars) A giant coniferous tree found in mountain valleys
along the perimeter of the Vast Untamed. The trees are well-known
to natives of the region, and famous to botanists worldwide as the tallest
trees in the world. Natives of the area associate the trees with
the "living spirit" of the region and believe that anyone who
bring harm to the ancient giants brings doom to themselves and the people
who survive by the grace of the nature spirits. Despite their size, the
açul'ar are not believed to be the oldest plants; that is a distinction
given to the dread Sarkum of Lyrast.
Nulmàranda (naulya
elar'am; night lotus) - A deep violet lotus flower that grows along
the banks of the Run Suluth, the night lotus is the source of a mild Etheria.
Eaters of the Nulmàranda must save versus Fortitude DC 10
or become drowzy and numb for 3d4 minutes. Although not addictive,
during the blooms of Nulmàranda hundreds of people may be found
along the shores of the Run Suluth, staring bleary-eyed into the slowly
moving currents. The monastic order of the same name, adopted the
flower for its perfect symmetry and balance of colors rather than its
effects.
Flora of Terèthor
Etucu (landara morler'an;
woody hill shrub) - A dwarfish woody bush that grows through the
Moren Nodrul. Etucu produces small black berries that are
poisonous to eat, causing acute stomach pains and diarrhoea The
twisting wooden branches create interesting grain designs which
are popular among wood carvers (see Lavek).
(see Apothecary)
Fogorra (?; sage) - A small
herb with purplish flowers. Crushed leaves may cure ague and
asthma. Fresh leaves rubbed or packed inside the mouth insure
healthy teeth and gums. (see Apothecary)
Garâl (?; snowdrop)
- A beautiful white flower believed to be an omen of death. It
is considered to be unlucky to bring Garâl into the home of
someone who is ill. No benefits are associated with the flower.
Garâl is mentioned in folklore from time to time when
a person recovering from illness is brought a bouquet of wildflowers
and suddenly takes a turn for the worst from which they don't recover.
(see Apothecary)
Ok (?; oak) - A tall hardwood
found throughout most temperate forests of Eastern Teréthor.
Ok was called Hôk in Old Othic, and Mhôk
in Late Dekàlan.
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