The World of Teréth End - Bestiary

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Giant

The World of Teréth End has a unique collection of fiends and monsters.  Compiled here are those creatures that have been encountered, presented by game statistics and some ecological information (where appropriate).  Details presented in this Bestiary should be viewed as basic templates, as the magic Chaos often alters individual creatures significantly from the templates presented.

Jyar
All true-giants are believed to be descendant from a legendary race of giants called the Jyar (JZHIGH-ahr).  Some believe that the Dwürden may be descendant as well.  The Jyar are believed to have been colossal beings that walked the lands of Teréth End in the time of the Bloodlings, wielding great elemental powers.  Though not much is known about the race they are thought to have founded one of the first civilizations of Teréth End, a fact seldom mentioned though not disputed by either the Dwürden or the Elve.  The little that is known of the ancient and extinct race was learned by an early Dwürden explorer who spoke with one of the few surviving Jyar from that early time (see more).

Ogdar
Common to most parts of Teréth End are the malevolent Ogdar.

Ogdar: Ogdar: CR 2; Large Giant; HD 4d8+8; hp 26 (average); Init -1 (Dex); Spd 30 ft.; AC 16 (-1 size, -1 Dex, +5 natural, +3 hide); Atk +8 melee (2d6+7 huge greatclub, crit x2) or +7 melee / +1 ranged (2d6+5 huge longspear); Face/Reach 5 ft. by 5 ft. / 10 ft. (15-20 with longspear); AL CE; Fort +6; Ref +0; Wil +1; Str 21 (+10); Dex 9 (-2); Con 15 (+4); Int 7 (-4); Wis 10 (+0); Cha 7 (-4); Height 6 ft. 4 in.; Weight 190 lb.; Skills and Feats: (5) Hide +1, Listen +3, Move Silently +2, Spot +3; Weapon Focus (greatclub)



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