The World of Teréth End - Bestiary

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Plant

The World of Teréth End has a unique collection of fiends and monsters.  Compiled here are those creatures that have been encountered, presented by game statistics and some ecological information (where appropriate).  Details presented in this Bestiary should be viewed as basic templates, as the magic Chaos often alters individual creatures significantly from the templates presented.

Skir'ik Kar
A common pest in and around Jadth are the Skir'ik Kar.  The first reports of the plant creatures appeared late in the 6th century by farmers who watched in horror as the jungles reached forward and reclaimed their lands over the course of a night.  In 611, witnesses leaving a Jadthàri stadium reported being assaulted by wooden and leafy marauders who dragged three people into the jungles.  The bones of the victims were found the next morning, miles away, their jewelry intact.  Who the Skir'ik Kar are, and where and why they have appeared is unknown.  The Sudulite priest who divined the name and secrets of this enemy in 639 DR has maintained a self-imposed silence since that day, despite the cumulating deaths and mayhem.  His only shared insight may have been the name "Skir'ik Kar" found scribbled on a paper near where he has been sitting these last 14 years.

Skir'ik Kar; CR 1/4; Small Plant; HD 1d6; hp 4 (average); Init +2 (Dex); Spd 20 ft.; AC 16 (+2 Dex, +4 natural); Atk +0 melee (2 claws 1d2 each); Face/Reach 5 ft. by 5 ft. / 5 ft.; AL N; Fort +2; Ref +3; Wil +0; Str 8 (-2); Dex 14 (+4); Con 10 (+0); Int 5 (-6); Wis 10 (+0); Cha 5 (-6); Height 3 ft.; Weight 12 lb.; Skills and Feats: (3) Climb +1, Hide +1, Move Silently +1; Special Qualities: Half-damage from piercing weapons.  Climate/Terrain:  Dreamlands, Vast Untamed.

 


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