The World of Teréth End - Bestiary

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Elemental

The World of Teréth End has a unique collection of fiends and monsters.  Compiled here are those creatures that have been encountered, presented by game statistics and some ecological information (where appropriate).  Details presented in this Bestiary should be viewed as basic templates, as the magic Chaos often alters individual creatures significantly from the templates presented.

Hörk
The stone people are a standard race detailed under People & Races - Hörks.

Hörk; CR 2; medium Elemental; HD 4d8+4; hp 21 ( average ); Init -1 ( Dex ); Spd 20 ft.; AC 17 ( -1 Dex, +8 natural ); Atk +6 melee ( 1d6+3 club, crit x2 ); AL N; SV Fort +4, Ref +1, Will +4; Str 17 (+6), Dex 8 (-2), Con 13 (+2), Int 8 (-2), Wis 9 (+0), Cha 8 (-4).  Skills: (24) Climb +7*, Concentration +4, Intuit Direction +4, Listen +3, Search +6*, Spot +4.  Feats: Power Attack.


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Ref. PHB (Player's Handbook), © Wizards of the Coast