The World of Teréth End
Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

People

Idharaghadi (...)
Izzaradragulth (...)
Katulth (...)
Samaladuluth (Samad)
Scarazdralegth (...)
Yrygarmandralyth (...)

 

Dragon (D'agul)

The World of Teréth End has a unique collection of fiends and monsters.  Compiled here are those creatures that have been encountered, presented by game statistics and some ecological information (where appropriate).  Details presented in this Bestiary should be viewed as basic templates, as the magic Chaos often alters individual creatures significantly from the templates presented.

Within the World of Teréth End there are several different kinds of dragons believed descendant from the great Samad (Samaladuluth), mother of them all.  In the great frozen wastes of the north to the steaming jungles of southern Tasserus, the dragons live (or lived) in as many regions as the world could offer.  Their need for space and resources however, have always driven them into conflict with surrounding people.  After millennia of being hunted, many of the great wyrms lashed back, destroying mortal villages and cities with their devastating powers.  In the end (as it is foreseen) their powers may not be enough to permit their survival, for the mortal races always return to the charred cities and rebuild, and here and there "heroes of the people" arise and take the eternal battle to the dragons themselves.  In this manner, some of the great wyrms have been killed, others have simply curled deep into their caves, returning into the shadows from which they came so long ago.  But still others remain, old in their ways, their powers, and their anger, waiting for hubris to deliver the next band of heroes into their claws.

Over the ages there have always been dragons.  The earliest tales of the Dwürden and Elve both tell the frightful winged monsters.  Over this span of time, the dread serpents have evolved into five major branches.

Eastern Dragons
Found in Lyrast and believed to inhabit distant Emer, the Eastern Dragons are a rare species, even by dragon standards, having been hunted ruthlessly my the mortal races for ages without end.  Believed by many hunters to be the most terrible of the wyrms, the Eastern Dragons are known to be formidable spellcasters.  There has not been a young Eastern Dragon reported in thousands of years.

Northern Dragons
The dragons of Wyrm are perhaps the most famous of all Teréth End, because of the people that live and survive in their midst.  Smaller than most other dragons, the dragons of the north feed much more often their their larger cousins.  Those who have encountered these and other dragons have also reported that the dragons of the north are more bestial than those found elsewhere.  They are not believed to be endowed with the great intelligence of their kindred.  Wyvern and other lesser drakes are believed descendant from these.

Old Dragons
The old dragons are believed to be those who are immediately descendant from the great Samad.  Mostly, these are dragons of legend.  They were not restricted to any one region.  It is believed that most of the old dragons are gone, whether by slaying or by retreating into the depths of the world to sleep beyond this time of mortals.  The western dragons of Terèthor are believed to most resemble these.

Sea Dragons
There are many terrors associated with the seas, not least of which are the sea dragons.  Adapted to underwater life the sea dragons are seldom reported by land folk, even those who are seafaring.  This is probably due to the fact, that ships that spot these creatures rarely (if ever) return to port.  Sea dragons are believed to be the largest of all dragonkind, with snaking bodies capable of coiling around the largest galleys and constricting them into splinters.  Unexplicable flotsam is often attributed to their attacks.

Western Dragons (Dekàlan)
Perhaps the most fearsome of the remaining dragons are the Dekàlan Dágul.  Though all dragon reports are sketchy, the dágul are believed to share attributes of both the eastern and old dragons.  Although the power of these wyrms is considered to rival that of their eastern kindred, exceptional individuals are known to exist whose powers harken back to the dragons of old.  It is known that the Dekàlans reverred these great beasts during the time of their Empire, feeding and nurturing the monsters in return for ancient lores and magic.  Three of these ancient wyrms are rumored to have survived the Great War, possibly still remaining at Lanàdus, Jadth and Ummon.  The Acentran confederacy, led by the Elve, sought out the great Dágul in an attempt to sever Dekàlan powers.  Although each of the Elve victories are mentionable alongside the great battles of antiquity, their failure to eradicate all western Dágul was foretold to be the seed of their own eventual destruction.  As a result of this, many Elve feel the war was a failure, despite crushing the Empire.

Dragon Flesh

There are many stories regarding the follies of mortals who have dared to face dragons.  Most of their stories end there.  There are a handful of stories sprinkled among the legends of many world peoples about great heroes (or villains) that have defeated members of the great race.  Among these names there are conflicting accounts (or no accounts at all) regarding those that have feasted upon the bodies of their vanquished enemies.  Somewhere within these accounts can be found threads of truth, but where one begins and another ends is an altogether different puzzle.

Legends tell us that feasting upon dragon flesh has a profound effect on the eater.  The reasons for this can be debated by sages and philosophers.  For now, we must accept the fact that the person undergoes a transformation depending upon the type and age of the dragon flesh.  If the legends are to be further believed, we can make the following conclusions: a) the flesh is addicting, b) the flesh tastes horrible and c) some part of the dragon's power is inherited by the eater.  It is this last point that is the source of most confusion.

Addiction.  Addiction has two parts.  First, anyone eating a serving of dragon flesh must make a Will save (DC 20 + age category of the dragon) or have another serving.  If someone intervenes between the eater and their next portion, the eater becomes blinded with rage and violence until the next portion can be gained, or until a number of turns pass equal to the difference between the target DC and the character's roll.  Between each portion another Will save must be attempted.  The eater's capacity for food is irrelevant to the amount of dragon flesh they can eat.  Second, if at any time during the feast a character missed a Will save against the flesh, they are forevermore addicted and must make another Will save when confronted with the flesh (or dragons) in the future.  Anyone that missed 5 or more Will saves (at any point in their lives) is from that point forward Geased to seek out dragons and their flesh.  All other drives and desires become secondary.

Taste.  Dragon flesh tastes horrible.  The older the dragon, the more awful the taste.  One must overcome the foul taste of the flesh after the first bite in order to continue eating (and keep the first bite down).  Overcoming the taste requires a Fortitude save (DC 4 * age category of the dragon).  This save must be done once per dragon, unless the character is addicted.  If the character is addicted, no Fortitude save against the taste is required.  Dragon flesh is also poisonous (in quantities).  When a character is done feasting, they must make one further Fortitude save for every serving eaten (DC 5 * no. of servings).  If this save is failed, bad things happen.  If this save succeeds, the character may enjoy the benefits of this culinary ordeal without the poisonous side-effects.

Power.  Between the horrid taste and the dangers of addiction, why would anyone want to eat dragon flesh?  It should be noted at this point that traditionally, the Shajk-lar of Wurm do not partake in the 'dark meat'.  They believe that the dragons are corrupt creatures and that taking their flesh into onself kills the soul.  It is also believed in that region that because the dragons prey upon their people, to eat the beast is to feed upon the bodies of your family.  Others however, are not so inhibited by 'superstitions'.  For these few, great and ancient power lies only few bites away.

As stated earlier, the power gained from eating dragon flesh is a point of contention among sages and the like that busy themselves with such studies.  The reason for this confusion (though unknown to worldly scholars) is three-fold, a) small sample of information to analyze, b) dragons from the five major branches seem to confer different powers, and c) sometimes more than one power manifests.  Some of the effects noted in stories are as follows:

  • Irrevocable madness
  • Ability to speak with animals (by type)
  • Ability to cast spells
  • Feritility, boost of virility

The exact details (of course) can not be outlined here at this time.


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Navigation

Dragon
<< Back -- Fwd >>

Monster Types

Aberration
Animal
Beast
Construct
Dragon
Elemental
Fey
Giant
Humanoid
Magical Beast
Monstrous Humanoid
Ooze
Outsider
Plant
Shapechanger
Undead
Vermin

 

Ref. PHB (Player's Handbook), © Wizards of the Coast