Dragon Flesh
There are many stories regarding the follies
of mortals who have dared to face dragons. Most of their
stories end there. There are a handful of stories sprinkled
among the legends of many world peoples about great heroes
(or villains) that have defeated members of the great race.
Among these names there are conflicting accounts (or
no accounts at all) regarding those that have feasted upon
the bodies of their vanquished enemies. Somewhere within
these accounts can be found threads of truth, but where one
begins and another ends is an altogether different puzzle.
Legends tell us that feasting upon dragon flesh
has a profound effect on the eater. The reasons for
this can be debated by sages and philosophers. For now,
we must accept the fact that the person undergoes a transformation
depending upon the type and age of the dragon flesh. If
the legends are to be further believed, we can make the following
conclusions: a) the flesh is addicting,
b) the flesh tastes horrible and c) some
part of the dragon's power is inherited
by the eater. It is this last point that is the source
of most confusion.
Addiction. Addiction
has two parts. First, anyone eating a serving of dragon
flesh must make a Will save (DC 20 + age category of the dragon)
or have another serving. If someone intervenes between
the eater and their next portion, the eater becomes blinded
with rage and violence until the next portion can be gained,
or until a number of turns pass equal to the difference between
the target DC and the character's roll. Between each
portion another Will save must be attempted. The eater's
capacity for food is irrelevant to the amount of dragon flesh
they can eat. Second, if at any time during the feast
a character missed a Will save against the flesh, they are
forevermore addicted and must make another Will save when
confronted with the flesh (or dragons) in the future. Anyone
that missed 5 or more Will saves (at any point in their lives)
is from that point forward Geased to seek out dragons and
their flesh. All other drives and desires become secondary.
Taste. Dragon
flesh tastes horrible. The older the dragon, the more
awful the taste. One must overcome the foul taste of
the flesh after the first bite in order to continue eating
(and keep the first bite down). Overcoming the taste
requires a Fortitude save (DC 4 * age category of the dragon).
This save must be done once per dragon, unless the character
is addicted. If the character is addicted, no Fortitude
save against the taste is required. Dragon flesh is
also poisonous (in quantities). When a character is
done feasting, they must make one further Fortitude save for
every serving eaten (DC 5 * no. of servings). If this
save is failed, bad things happen. If this save succeeds,
the character may enjoy the benefits of this culinary ordeal
without the poisonous side-effects.
Power. Between
the horrid taste and the dangers of addiction, why would anyone
want to eat dragon flesh? It should be noted at this
point that traditionally, the Shajk-lar
of Wurm do not partake in the 'dark meat'. They believe
that the dragons are corrupt creatures and that taking their
flesh into onself kills the soul. It is also believed
in that region that because the dragons prey upon their people,
to eat the beast is to feed upon the bodies of your family.
Others however, are not so inhibited by 'superstitions'.
For these few, great and ancient power lies only few
bites away.
As stated earlier, the power gained from eating
dragon flesh is a point of contention among sages and the
like that busy themselves with such studies. The reason
for this confusion (though unknown to worldly scholars) is
three-fold, a) small sample of information to analyze, b)
dragons from the five major branches seem to confer different
powers, and c) sometimes more than one power manifests. Some
of the effects noted in stories are as follows:
- Irrevocable madness
- Ability to speak with animals (by type)
- Ability to cast spells
- Feritility, boost of virility
The exact details (of course) can not be outlined here at
this time.
|