The World of Teréth End - Gazetteer - Teréthor - The Shar Cradle
Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

spacer

 

Gazetteer > Teréthor > The Shar Cradle


Present (653 DR) --

...


The Shar Cradle

Believed by many to be the heart of the Late World, this tropical region is home to several nations, hundreds of cultures and countless languages.  In addition to its teeming multitudes, the Great Western Jungle is a natural resource unmatched by any other forest in the world.  Many of the world's most sought woods and precious materials are harvested from its deep and remote shadows.  Merchant States rise and fall in the shade of its towering canopies as resources are discovered, exploited and abandoned.  Many are the forgotten cities and roads that emerge and disappear into the great forest.

Some consider the Shar a sister forest to the Dreamlands jungle of Tasserus.  Many trees and flowers found in one may be found in the other.  The most interesting support of this notion is the ancient and ruined city of Ambormar whose incomplete stones stand half on the shores of the Sea of Path and half on the shores north of Shardra, a sea separated.  Some claim that the ruins belong to twin cities, both claimed by the seas while believe that the ruins were one city until the lands parted and the Dekàlan Sea rose to separate them.  It is interesting to note, that natives on both side of the sea believe that when the inhabitants of the empty stones return to their homes, a great and ancient empire will rise from the sea to claim the world once again.

Nulura

...


Panath (Old Empire)

Province of Path.


Deru

...


Wist

...

Notes / References
  1. To Do: more work...

spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Navigation

Gazetteer
Teréthor
The Shar Cradle

Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

spacer

 

Ref. PHB35 (Player's Handbook), © Wizards of the Coast
spacer