"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
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Merchant of Death
4 Vulune 652 -
Plans are discussed at the Headless Hag, a well-to-do
tavern in the Harbor area of Vishashun. Arriving at Ikurul's compound,
the group is admitted without much question.
Arriving at the Headless Hag, the group was admitted across
a narrow moat into a waiting chamber. The hostess busied herself moving
back and forth between the smoky interior, waiting for an empty table. While
waiting, a drunk older woman stumbled into the waiting area and started
a conversation with Kulak, introducing herself as Lady
Orona. She seemed especially interested in Kulak's being a knight,
and soon insisted that he meet her friends inside. Kulak obliged and
followed her into the large interior dining chamber. Followed by the
wounded Tandel, Lady Orona and Kulak walked to a round table near a central
glowing pillar of water where Kulak was introduced to several well-to-do
people; Cullus Muldaryn a businessman,
Ferthr Socorun a mine owner, Adamar
Waltus a shipbuilder, and Dashara
Aldar who was introduced briefly as a member of the Merchants'
Guild. Meanwhile, the remaining group was led to the bar where
they were seated, brought frosty mugs of good ale, and began immediately
to discuss Ricket's map. Cisco and Jacobus made some mention of the
inn's arrangement, and its lack of guards.
Kulak mentioned Ikurul
as a smuggler, further offending Dashara Aldar, who then excused herself.
Adamar asked Kulak many more questions. The group was met by
a slender bearded man who introduced himself as Tulmus,
that warned them against drawing weapons in the Headless Hag. Tulmus
recounted a story for the group of a woman that went to draw her sword and
instead clutched her chest and died near the bar. After issuing this
warning, Tulmus left. Soon Kulak returned to the group and all left
the Headless Hag. Outside, the group found a secluded area and examined
Ricket's map. Ricket told them about all the guards he'd seen in the
area beyond the bars, and of the ways he'd found to escape. Ricket
explained that the only escape route open to Kulak was through the harbor
wall, and down to the beach some sixty feet below. The group continued
through the Lower Streets until they finally arrived at the southern-most
gate. Tandel explained that they were expected by Ikurul. Without
much hesitation, the guard produced a key in response and opened the gate.
Played: Nov - Dec 1998; 11, 18 Jan 1999
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Navigation
Episode 3
<< Back -- Fwd
>>
People
Dashara
Aldar
Cullus Muldaryn
Lady Orona
Ferthr Socorun
Tulmus
Adamar Waltus
Introducing
The Headless
Hag: An upscale fortified tavern within the Harbor region of
Vishashun, the Headless
Hag caters to wealthy denizens and "upsiders" (there is
a guarded entrance to the surface where a nearly-identical sister-tavern
exists). The most remarkable feature of the tavern is the glowing
pillar-fountain in its center (not present in the upper chamber). The
fountain is a magical oddity where glowing water (the only source of light
other than small table lanterns) flows up or down from its sirkùlar stone
base into another stone ring in the ceiling.
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